Feacs Skills and QeaR

Feats Scribe Scroll, Spell Penetration, and Wand Specialization. Skills Concentration +8, Decipher Script + 11, Diplomacy +7, Knowledge (arcana) +13, Knowledge (the planes) +11, Sense Motive +7, Spellcraft +15. Gear Staff of arcane missiles (50 charges). Note Maith'hal is a focused mage (a variant class from the forthcoming Alliance Player's Guide), which is why he doesn't have a familiar. Instead, he has an extra 2nd-level spell slot. Also, Maith'hal's staff of arcane missiles is simply a...

Hit Points

AC 12, touch 12, flat-footed 10 Initiative +2 Speed 30 ft. Hero Point 1 Atk +1 melee (1d6, staff) Abilities Str 10, Agy 14, Sta 10, Int 20, Spt 13, Cha 12 You can cast four 0-level, four 1st-level, and three 2nd-level spells. You can choose from the spells below, and can cast them in any combination you wish. Detect Magic (detect magic auras in an area) Light (object sheds light in 20-ft. radius) Burning Hands (15-ft. cone 3d4 damage) Protection From Evil (touch against evil creatures subject...

Iter the Heroes

The adventure begins when Molus, disguised as a Bronzebeard dwarf, approaches the heroes in Ironforge with a mission. When you are ready to begin, read or paraphrase the following The cave is large, with several levels to it. Feel free to use whatever map, grid, or battlemat you like for the cave its exact appearance doesn't matter. Ideally, use a map with inch-wide squares that count as 5 feet each. The more terrain features it has pillars of stone, multiple levels, slopes, and the like , the...