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Atk: +7 melee (1d4 + 2/19-20, dagger), or +6 ranged (1d6/x3, shortbow) Abilities: Str 13, Agy 18, Sta 10, Int 14, Spt 12, Cha 12

Special Abilities

Backstab: When you attack a living opponent that is denied his Agility bonus to AC, or when you flank an opponent, you deal an extra 2d6 points of damage.

Combat Expertise: When you attack, you can subtract from 1 to 5 on your attack roll to gain the same number as a bonus to AC for 1 round. You must declare that you are using Combat Expertise before you attack.

Evasion: If you make a Reflex save against an attack that normally allows a Reflex save for half damage, you take no damage.

Finishing Strike: One time, as a full-round action, you may use a finishing strike. Make a normal melee attack; if the attack hits and deals damage, you get a second melee attack against the same foe. If this second attack hits, you deal backstab damage as well ( + 2d6).

Improved Feint: As a move action, you can feint against a melee opponent. Make a DC 14 Bluff check (d20 + 7). If you succeed, the opponent loses his Agility bonus to AC on your next melee attack against him. You take a -8 penalty on this check against mindless creatures (like undead).

Tumble: When you move past an opponent and move no more than 15 feet, you may make a DC 15 Tumble check (d20+10). If you succeed, you do not provoke attacks of opportunity (see pg. 7) The DC is 25 if you move through an opponent's space.

Feats, Skills, and Gear

Feats: Combat Expertise, Improved Feint, and Weapon Finesse.

Skills: Bluff +7, Climb +7, Diplomacy +5, Disable Device +8, Jump +7, Listen +7, Open Lock +10, Search +8, Spot +8, Stealth +10, Tumble +10, Use Magic Device +7.

Gear: +1 dagger, shortbow, +2 leather armor.

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0 ft

A ft

C ft

CHARACTER NAme

AFFILIATION

CLASS AND LEVEL

RACE

ALiqnmEnT

IUIAL

size

Aqe gender height weight eyes

HAIR

skin

ABILITY nAme

ABILITY SCORE

ABILITY TEMPORARY TEMPORARY MODIFIER SCORE MODIFIER

IUIAL

wounds/current hp

TOUCH

Ifot-footep1

INITIATIVE

agy misc.

TOTAL

agy misc.

base ability mAqic misc. Temp. conditional save moD. moD. moD. moD. modifiers base ability mAqic misc. Temp. conditional save moD. moD. moD. moD. modifiers

TOTAL

attach

BONUS

G^APPIE

SPELL

resistance

wounds/current hp

AGY moD.

size moD.

% 3 SKILLS

SKILL Uc/< nAme

KEY ABiLiTY

MAX RANKS (CLASS/CROSS-CLASS)

skill ability misc.

mOD. mOD. RANKS mOD.

□ APPRAISE •

INT

□=_+

□ BALANCE •

AGY

□=_+

"_

□ BLUFF^

CHA

□=_+

_

□ CLimB^

STR*

□=_+

□ concentration^

STA

□=_+

□ CRAFT • (

) INT

□=_+

□ CRAFT • (

) INT

□=_+

□ CRAFT • (

) INT

□=_+

□ DECIPHER SCRIPT

INT

□=_+

□ DIPLOMACY •

CHA

□=_+

"_

□ DISABLE DEVICE

INT

□=_+

_

□ DISQUISE^

CHA

□=_+

"_

□ ESCAPE ARTIST^

AGY

□=_+

_

□ FORGERY•

INT

□=_+

"_

□ GATHER lNFORmATiON^

CHA

□=_+

"_

□ HANDLE ANimAL

CHA

□=_+

_

□ HEAL^

SPT

□=_+

_

□ iNTimiDATe^

CHA

□=_+

□ jumP^

STR*

□=_+

■_

□ KNOWLEDGE (

J INT

□=_+

□ KNOWLEDGE (

J INT

□=_+

□ KNOWLEDGE (

J INT

□=_+

□ KNOWLEDGE (

J INT

□=_+

□ KNOWLEDGE (

J INT

□=_+

□ listen-

SPT

□=_+

□ OPEN LOCK

AGY

□=_1

■_

□ PERFORm (

J CHA

□=_+

□ PERFORm (

J CHA

□=_+

□ PERFORm (

J CHA

□=_+

□ profession (

) SPT

□=_+

□ profession (

) SPT

□=_+

□ RiDE^

AGY

□=_+

□ SEARCH^

INT

□=_+

_

□ SENSE mOTiVE^

SPT

□=_+

□ SLEiGHT of hand

AGY

□=_+

■_

SPELLCRAFT

INT

□=_+

_

□ SPOT^

SPT

□=_+

_

□ STEALTH•

AGY-

□=_+

■_

□ survival •

SPT

□=_+

_

□ swm

STR-

□=_+

□ TUmBLE

AGY

□=_+

■_

□ use mAGiC device

CHA

□=_+

■_

□ USE ROPE^

AGY

□=_+

□_

□=_+

□_

□=_+

□_

1 1=_+

□ Mark this box with an X if the skill is a class skill for th * Armor check penalty, if any, a

e character. • Denotes a skill that c< ipplies. (double pennalty for Swim)

be used '

intrained.

ABILITY SCORE

ABILITY TEMPORARY TEMPORARY MODIFIER SCORE MODIFIER

TOTAL

TOTAL

TOTAL

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