Hit Points

AC: 12, touch 12, flat-footed 10 Initiative: +2 Speed: 30 ft. Hero Point: 1 Atk: +1 melee (1d6, staff) Abilities: Str 10, Agy 14, Sta 10, Int 20, Spt 13, Cha 12

You can cast four 0-level, four 1st-level, and three 2nd-level spells. You can choose from the spells below, and can cast them in any combination you wish.

0-LEVEL

• Detect Magic (detect magic auras in an area)

• Light (object sheds light in 20-ft. radius)

1st-LEVEL

• Protection From Evil (touch; against evil creatures subject gains +2 AC and +2 on saves)

2nd-LEVEL

• Frost Armor (touch; unarmored subject gains +4 AC and attackers can take only a single standard or move action next turn)

• Mana Burn (30-ft. range, touch attack (ignores armor); target makes a DC 17 Will save or loses 1d4+1 spell levels, takes 1d4 damage per level lost).

Staff of Arcane Missiles: As a standard action, you can fire an arcane missile from your staff. The arcane missile strikes any target within 25 feet and deals 1d4+2 damage.

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