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As Brann notes, elements of Warcraft's past that have survived into the present make terrific adventure seeds. Many of the missions in the Warcraft computer game draw in elements from Azeroth's rich history, from the tomb of Sargeras to the underground prison of Illidan Stormrage. Chapter Six of the Warcraft RPG lays out nearly a dozen different general types of campaigns that can be run in the western lands. Many of these same campaign types have appeared throughout the history of Azeroth and the eastern lands, as explained above and played by millions of gamers in the Warcraft computer games. Specific ideas for adventures in the lands of conflict are seeded throughout the following chapters of this book, but here is another look at some of those general frameworks into which they might be placed
More Magic & Mayhem brims with magic and technology steeped in the Warcrafc setting. Heroes hardwire new weapons, research arcane secrets, and call forth mighty creatures to smash their foes. Based on the best-selling World of Warcrafc computer game, More Magic & Mayhem contains a wealth of new spells, feats, classes, magic items and technology.
Bringing a legendary character into a campaign is a good way to evoke the stories that the heroes (and your players) may know from the events ofthe Warcraft computer games and novels. If they don't recall or are unaware of the legends, the appearance of a legendary character can help to inform them of crucial information on larger events. Either way, meeting a legend is an important touchstone that connects the heroes of the campaign to everything that is unique and important about the world of Azeroth. Thus, it may not be something that can wait until heroes have arrived at the level of epic play.
The WoW RPG is a tabletop roleplaying game, also called a pen-and-paper roleplaying game. Imagine you and a bunch of your friends, sitting around a table, eating pizza, drinking sodas, and inventing stories set in the Warcraft world. That's what the WoW RPG is all about. Each player creates a character that represents his alter ego on Azeroth, much like in the World of Warcraft computer game, except for one player the Game Master. The Game Master (or GM) controls everything except the other players' characters. Unlike the World of Warcraft computer game, in the WoW RPG there are no limits to the feats you can accomplish, the maneuvers you can attempt, and the lands you can explore. That is the power of tabletop roleplaying games If you can imagine it, you can create it. And the imagination is a more powerful video card than anything Silicon Valley can create.