Unde RwaceR Combat

Land-based creatures can have considerable difficulty when fighting in water. Water affects a creature's Armor Class, attack rolls, damage and movement. In some cases a creature's opponents may get a bonus on attacks. The effects are summarized in the accompanying table. They apply whenever a character is swimming, walking in chest-deep water, or walking along the bottom. Ranged Attacks Underwater Thrown weapons are ineffective underwater, even when launched from land. Attacks with other ranged...

Dececc Tainr

Divination Level Crusader 2, Healer 2 Components V, S, DF Casting Time 1 standard action Range 60 ft. Area Cone-shaped emanation Duration 10 minutes level (D) Saving Throw Will negates Spell Resistance Yes You detect all creatures in your field of vision who recently came in contact with the taint of undeath. This spell discerns the following creatures creatures who came into physical contact with an undead creature in the last 24 hours creatures who took negative energy

Scone co Flesh

Transmutation Level Arcanist 6 Components V, S, M Casting Time 1 standard action Range Medium (100 ft. + 10 ft. level) Target One petrified creature or a cylinder of stone from 1 ft. to 3 ft. in diameter and up to 10 ft. long Duration Instantaneous Saving Throw Fortitude negates (object) see text Spell Resistance Yes This spell restores a petrified creature to its normal state, restoring life and goods. The creature must make a DC 15 Fortitude save to survive the process. Any petrified...

MuRgul Nec RomanceR

Mur'gul necromancers are specialized. Unlike most necromancers, necromancers rarely deal with undead. Instead, they use their magic's power over life forces to debilitate and slay their opponents. The mur'gul necromancer presented above uses the elite ability score array (see the Monster Guide, Chapter 3 Improving Monsters) and is a 9th-level necromancer. Necromancer Spells (5 6 6 5 3 2 DC 13 + spell level) The mur'gul's high Intellect score and ranks in Spellcraft allow him to prepare 12...

Earthen Ring Forces

The shaman and warriors of the Earthen Ring use a number of different tactics. Shaman cast spells to aid themselves and their allies, while warriors protect their flanks or charge their foes. When fighting alongside warriors, shaman weave their magic from behind the frontlines, avoiding melee while more capable fighting men and women engage the enemy in close combat. A group of Earthen Ring members working together is typically small, but united. Earthen Ring Sage, 14ch-Level Shaman Male Orc CR...

Cnla Rge PeRson

Transmutation Level Arcanist 1 Components V, S, M Casting Time 1 round Range Close (25 ft. + 5 ft. 2 levels) Target One humanoid creature Duration 1 min. level (D) Saving Throw Fortitude negates Spell Resistance Yes This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a -2 size penalty to Agility (to a minimum of 1),...

Kezans Unstoppable Taint

Description A shrunken head with red glowing gems set in its eye sockets hangs from a leather strap of humanoid skin. The skin is blackened and wrinkled. Its oily hair is long and stringy. Powers This necklace enables its wearer to cast rain of fire once per day. The gem in the necklace's left eye socket goes dim for 24 hours after the spell is cast. The spell is ready to be cast again when its socket resumes glowing red. The wearer can use incendiary wave (see Spells, above) once per day. The...

Naga Racial Traits

Naga men and women have slightly different racial traits, as shown below. Naga Men +2 Strength, -2 Intellect, -2 Charisma. Naga men are larger and stronger than women, but not as intelligent or mentally forceful. Naga Women +2 Intellect, +2 Charisma, -2 Strength. Naga women are more intelligent than men and tend toward leadership, but they are physically weaker. Medium As Medium creatures, naga have no bonuses or penalties based on their size. Naga base land speed is 20 feet. Naga base swim...

Class Features

Weapon and Armor Proficiency Pandaren transcendents gain no proficiencies with weapons or armor. Spell Slots per Day At every odd-numbered level (1st, 3rd, 5 th, 7th and 9th), the pandaren transcendent gains new spell slots per day as if she had also gained a level in the divine spellcasting class in which she could cast 3rd-level spells before he added the pandaren transcendent level. She does not gain any other benefit Table 3-7 The pandaren Transcendent (Pat) Table 3-7 The pandaren...

MuRgul as Cha RacteRS

Though they are not as intelligent as other races, mur'gul regularly train in the arts of both war and spellcasting. They fight with jagged swords and shields cobbled together from barnacle-covered driftwood. Mur'gul healers usually become priests (revering the powers of the depths, or perhaps

HeRoes and the Argent Dawn

Members of the Argent Dawn focus on combating evil in every form members are expected to contribute in any way they can. Recent initiates are expected to work with other members to prove themselves, but the organization doesn't have strict guidelines for how long this must be done few things are mandatory within their organization. Most field agents strive to become templar, a title which designates a high level of authority within the organization at this point, the member can usually go where...

Naga QendeR Roles and Magic

Of all the independent factions, only the naga delineate their use of magic along gender lines. In the ferocious, matriarchal naga society, only females pursue arcane studies. Most females train as magi, though some slither along the warlock or necromancer path, and some become priestesses of the tides. Males almost never train as spellcasters of any type, though they are sometimes born with innate magic powers. Naga females possess greater intellect and cunning than males, while males tend to...

Naga Siren ndLevel Naga Mage rdLevel Naga

Female Naga CR 5 Medium monstrous humanoid (aquatic, naga) HD 2d6+3d8+10, hp 33 Init +1 Spd 20 ft., Swim 50 ft. AC 14, touch 11, flat-footed 13 Base Atk +3 Grp +4 Atk +5 melee (1d6+1 18-20, scimitar) Full Atk +1 +1 melee (1d6+1 18-20, scimitar) SA mutation (arcane missile 3 day, 5th level caster), spells SQ darkvision 60 ft., expanded understanding, increased swim speed, mutations (arcane aptitude, extra arms), naga traits AL CE SV Fort +3, Ref +2, Will +6 Str 12, Agy 13, Sta 14, Int 16, Spt...

Cenarion Circle Forces

The members of the Cenarion Circle are druids, and thus use the same tactics as all druids. While each operative's preferred method varies, all of them use nature as their foremost ally. After all, no intelligent creature is as reliable as the earth, the trees and the wind. The druids of the Cenarion Circle create walls of spiky thorns and command roots to entangle their foes, restricting their maneuverability and speed. The druids then cast spells on themselves and their allies to increase...

Tal ai and Hakkari Forces

Small in number but vicious, Hakkar's followers battle zealously to keep their ruined temple and city free of invaders. The Hakkari provide much of the priests' military magic and are a strange group All of them are willing and ready to battle their enemies, and thus all could be considered members of their military. In addition, just about all Hakkari are priests of at least some talent, so invaders are up against a lot of magical pain. In addition, undead Atal'ai, returned to a semblance of...

Encounter The Lake Guardian EL

Placenta Histology Labeled

Following the directions given to you by Fleeto, you press onward through the damaged forest, heading gradually downward through the pass. Several times you notice additional rogue fire elementals in the distance, but they flit away without attacking. After half an hour, you pass through a narrow channel to the east and emerge into a wide basin. A small lake fills about half the valley, blocking access to the wide cavern about 200 feet away. You can see where a waterfall once plummeted into...

Enchanter Variant Martial Enchanter

The enchanter prestige class in More Magic and Mayhem presumes the enchanter is a student of magic. Yet, not all enchanters are spellcasters. The act of destruction releases energy and sometimes a reckless warrior or an inquisitive tinker may stumble upon the means to absorb this energy and channel it into creation. The requirements to become a martial enchanter are different from those of the standard enchanter Alignment Any non-lawful. An enchanter must be willing to destroy in order to...

Druid Variant Druid of the Nightmare

Druid The Nightmare

Not all druids revere the Emerald Dream. A few rare and twisted individuals channel the Nightmare, a rent in the perfection of the Emerald Dream. Most of these druids of the Nightmare were once normal druids who inadvertently came in contact with the Nightmare (often while dreamwalking) and fell under its insidious influence. However, an increasing number of people have become druids of the Nightmare through their own volition. Whereas traditional druids seek a communion companion. Add the...

HeRoes and the DaRk HoRde

Rend's typical followers are older orcs who remember the old days, when the blood of demons ran in orc veins and humans died at orc hands. Some younger orcs, trolls, and ogres join Rend's cause as well, though individuals who grew up hearing tales of glory from their elders. Some feel they deserve a grander lot in life than helping the weak humans beat back the powerful demons why help the losing side when you can ally with the winner Yet all these new recruits are exceedingly rare almost no...

Giant TuRtle Battle

Description One of the most notorious weapons of the Second War, the battle sub is really not a vehicle at all. It's a harness and cockpit that fits atop a live giant turtle (with attached mental control rig). From within the pressurized compartment, the pilot issues commands to the creature as though it were a mount. The battle sub also includes a short-ranged cannon or rocket launcher capable of damaging ships, but only if the giant turtle surfaces. In the Second War, the Stormreaver clan...

Hazza Rahs ChaRm of Destruction

Description This broach is carved from humanoid bone to look like many small skulls in tight concentric circles. Powers Hazza'rah's charm of destruction provides a +2 enhancement bonus on Spellcraft checks concerning necromancy magic, a +2 enhancement bonus on checks to overcome spell resistance with necromancy spells, and a +2 bonus on touch attack rolls made with necromancy spells. A character can gain the benefits of both Hazza'rah's charm of destruction and Kezan's unstoppable taint,...

Histor

The Farstriders group had its roots in the Troll Wars, which ended around year -2800, though they didn't actually form as a group and take on the name Farstriders until roughly 500 years ago. When the group formed, it was called the Farstriders to reflect its purpose Its mandate was to protect Quel'Thalas and high elf interests far beyond their nation's borders. Members of the Farstriders ventured far abroad, all over Azeroth, as needed. Despite the feelings of the majority of their race, the...

Dark Iron Dwarf Forces

Like most dwarves, Dark Iron dwarves follow a rigid and militarized organization. Every Dark Iron dwarf soldier is well trained and well armed, often with the finest equipment he can afford. However, the years under the dirt, as well as a diabolical outlook on life, change the Dark Irons' tactics. Skullduggery and backstabbing are just as potent as a good line formation. Even better, in some cases. Dark Iron dwarves are cunning, and quicker than other dwarves. Whereas a unit of Bronzebeard...

Scarlet Crusade Forces

Despite their increasingly small numbers, the members of the Scarlet Crusade never falter, turn aside, or retreat. The Scarlet Crusade fights directly and it fights to the death. Most military forces fight conservatively and hoard their members, but the crusaders take no care for their own lives. They wade into battle with zealous fervor, slashing and hacking until they either fall or vanquish all enemies. Only the backing of the priests and paladins (dark or otherwise) keep the order alive,...

Goblin Knowledge

What a character knows about goblin history and culture depends on her intelligence and training, which a Knowledge check represents. A hero who makes an appropriate Knowledge check knows the following information about goblins at the indicated DCs. DC 10 Knowledge (history) or Knowledge (local) Goblins are a diminutive race of merchants and tinkers who live everywhere in Azeroth. While some goblins were once members of the Horde, all goblins now declare permanent neutrality, in the hopes of...

Relationships

The Dark Horde hates pretty much everyone. Its members hate the Alliance because they've always hated the Alliance, they hate the Horde because they don't think it's the real Horde, and they hate the independent factions for supporting their own agendas instead of Rend's. To Rend and his followers, the real Horde died when Thrall sold out to the humans. The only company the Dark Horde tolerates is its own orcs, trolls, ogres, and a few others. You might say the black dragonflight and Rend's...

Hakkar the Soulflayer

The bloodthirsty god known as Hakkar the Soulflayer supported the Gurubashi trolls in their time of need. Hakkar aided the trolls in rebuilding their kingdom, shattered when the Well of Eternity imploded and sundered the land, but the increasingly ravenous god demanded blood sacrifices every day. Finally, Hakkar commanded his priests, the Hakkari, to bring him physically into Azeroth. This way, Hakkar could feed on lives directly without waiting for sacrifices. A small fragment of the Hakkari,...

AdvencuRe Hooks

Factions World Warcraft

At the end of each faction description are a couple adventure hooks involving that faction. These hooks are intended to spark your imagination and give you and the heroes jumping-off points for further adventure. They are simply ideas you might use in your home campaign in all likelihood, the events described in the adventure hooks will never occur in the online World of Warcraft. However, since this is your chance to control Azeroth, feel free to go even further with your adventures. the...

Goblin Forces

Goblin armies are terrifying to behold. The Trade Fleets are outfitted with the most fanatical and destructive creatures on Azeroth. The average person wonders why the trade princes require such powerful armies, if they are holding to their neutrality stance. It certainly seems excessive. The simple truth is, the forces are not excessive. The life of those living on the South Seas is harsh, due to attacks from everything from pirates to rogue magical beasts. Conflict exists everywhere, and a...

Pandaren Warrior Pandaren Wardancer

Pandaren are by all accounts graceful and skilled warriors. Their wardancers epitomize the pandaren art of warfare and for the wardancers, battle is indeed an art. Their title does not come coincidentally. Their movements are precise and fluid they appear to dance through a battlefield, their blades flashing silver, blood spraying into the air, and bodies toppling as they move. While wardancers are deadly, they, like all pandaren, are inherently peaceful. The greatest hope of the wardancer,...

Info

Members of lower echelons of the Twilight Hammer which is most of them are predominately of the nonmagical classes, mostly barbarians, rogues and warriors. Other nonmagical classes are known, but less common. As one ascends through the ranks of the organization spellcasters become more common. The twilight overlords, are almost exclusively spellcasters. Most of the spellcasters are arcanists, specifically elementalists a variant class that appears in Chapter 2 Class Options . This hierarchal...

Satyr Warlock Satyr Hellcaller

8th-Level Ghost Boar Su This ability functions like ghost wolf, except the thornweaver turns himself into a boar see the Monster Guide web extras Animals . 12th-Level Strength of Agamaggan Su The thornweaver can channel his magical and spiritual power to increase his strength and ferocity, calling upon the power of the quilboar's creator, the demigod Agamaggan. As a free action the thornweaver can sacrifice a prepared spell to imbue himself with this power. He gains an enhancement bonus to...

Adventure Hooks

Rumor has it that a particularly powerful artifact is buried deep within an unexplored mineshaft in Uldaman. The Explorers' League hires the heroes to journey into Uldaman and recover the artifact, battling troggs all the while. The Explorers' League charges the heroes with retrieving the skull of a devilsaur for a new museum exhibit in the guildhall. To do so, they must travel across the sea to the Un'Goro Crater in Kalimdor. There, they battle the denizens and dinosaurs of the crater, and...

Flesh co Qold

Level Arcanist 7 Components V, S, M Casting Time 1 standard action Range Medium 100 ft. 10 ft. level Target One creature Duration Instantaneous Saving Throw Fortitude negates Spell Resistance Yes Goblin arcanists obsessed with turning lesser substances into gold sought a way to modify the flesh to stone spell to transform their enemies into gold. After much research, one talented mage developed the flesh to gold spell. While not perfect, it has remained a favorite of goblin arcanists ever...

Naga Priest Priestess of the Tides

Some naga revere their queen, Azshara, and their faith in her and in naga superiority grants them power. They wield the freezing cold of the arctic north they command the fury of ocean storms. They also draw upon their race's arcane legacy to protect themselves. These potent spellcasters are called priestesses of the tides. Informally, they bear the name sea witch. Most priestesses of the tides are females. The occasional male naga joins their ranks however, these are vanishingly rare, as most...

NeRubian Spide RloRd

This enormous, insectile creature resembles a gigantic, fantastically colored beetle. The scarab-like carapace unfolds like dual wings, and the creature's front limbs are scythelike and bony. Nerubian spiderlords cold, ruthless, deadly and intelligent beetle creatures are perhaps the most powerful nerubians. Spiderlords once formed the majority of Azjol-Nerub's leadership they were the keepers of law. They exhibit more callous intelligence than their underlings a nerubian spiderlord is willing...

Mur Ioc RaideR stLevel Soldier ndLevel Mur Ioc

Male Murloc CR 2 Medium monstrous humanoid aquatic HD 3d8 6, hp 23 Init 2 Spd 30 ft., swim 40 ft. AC 14, touch 13, flat-footed 12 Base Atk 3 Grp 5 Atk Full Atk 7 melee 1d8 3 x3, battleaxe or 5 ranged 1d6 2, javelin SQ darkvision 90 ft., murloc traits AL CN SV Fort 4, Ref 6, Will 4 Str 15, Agy 15, Sta 14, Int 10, Spt 12, Cha 6. Skills Jump 3, Stealth 10, Swim 8. Feats Pack Tactics , Weapon Focus battleaxe . Possessions 1 battleaxe, three javelins, ring of protection 1, healing draught, philter...