Class Features

Weapon and Armor Proficiency Pandaren transcendents gain no proficiencies with weapons or armor. Spell Slots per Day At every odd-numbered level (1st, 3rd, 5 th, 7th and 9th), the pandaren transcendent gains new spell slots per day as if she had also gained a level in the divine spellcasting class in which she could cast 3rd-level spells before he added the pandaren transcendent level. She does not gain any other benefit Table 3-7 The pandaren Transcendent (Pat) Table 3-7 The pandaren...

MuRgul as Cha RacteRS

Though they are not as intelligent as other races, mur'gul regularly train in the arts of both war and spellcasting. They fight with jagged swords and shields cobbled together from barnacle-covered driftwood. Mur'gul healers usually become priests (revering the powers of the depths, or perhaps

HeRoes and the Argent Dawn

Members of the Argent Dawn focus on combating evil in every form members are expected to contribute in any way they can. Recent initiates are expected to work with other members to prove themselves, but the organization doesn't have strict guidelines for how long this must be done few things are mandatory within their organization. Most field agents strive to become templar, a title which designates a high level of authority within the organization at this point, the member can usually go where...

Naga QendeR Roles and Magic

Of all the independent factions, only the naga delineate their use of magic along gender lines. In the ferocious, matriarchal naga society, only females pursue arcane studies. Most females train as magi, though some slither along the warlock or necromancer path, and some become priestesses of the tides. Males almost never train as spellcasters of any type, though they are sometimes born with innate magic powers. Naga females possess greater intellect and cunning than males, while males tend to...

Naga Siren ndLevel Naga Mage rdLevel Naga

Female Naga CR 5 Medium monstrous humanoid (aquatic, naga) HD 2d6+3d8+10, hp 33 Init +1 Spd 20 ft., Swim 50 ft. AC 14, touch 11, flat-footed 13 Base Atk +3 Grp +4 Atk +5 melee (1d6+1 18-20, scimitar) Full Atk +1 +1 melee (1d6+1 18-20, scimitar) SA mutation (arcane missile 3 day, 5th level caster), spells SQ darkvision 60 ft., expanded understanding, increased swim speed, mutations (arcane aptitude, extra arms), naga traits AL CE SV Fort +3, Ref +2, Will +6 Str 12, Agy 13, Sta 14, Int 16, Spt...

Cenarion Circle Forces

The members of the Cenarion Circle are druids, and thus use the same tactics as all druids. While each operative's preferred method varies, all of them use nature as their foremost ally. After all, no intelligent creature is as reliable as the earth, the trees and the wind. The druids of the Cenarion Circle create walls of spiky thorns and command roots to entangle their foes, restricting their maneuverability and speed. The druids then cast spells on themselves and their allies to increase...

Tal ai and Hakkari Forces

Small in number but vicious, Hakkar's followers battle zealously to keep their ruined temple and city free of invaders. The Hakkari provide much of the priests' military magic and are a strange group All of them are willing and ready to battle their enemies, and thus all could be considered members of their military. In addition, just about all Hakkari are priests of at least some talent, so invaders are up against a lot of magical pain. In addition, undead Atal'ai, returned to a semblance of...

Encounter The Lake Guardian EL

Following the directions given to you by Fleeto, you press onward through the damaged forest, heading gradually downward through the pass. Several times you notice additional rogue fire elementals in the distance, but they flit away without attacking. After half an hour, you pass through a narrow channel to the east and emerge into a wide basin. A small lake fills about half the valley, blocking access to the wide cavern about 200 feet away. You can see where a waterfall once plummeted into...

Enchanter Variant Martial Enchanter

The enchanter prestige class in More Magic and Mayhem presumes the enchanter is a student of magic. Yet, not all enchanters are spellcasters. The act of destruction releases energy and sometimes a reckless warrior or an inquisitive tinker may stumble upon the means to absorb this energy and channel it into creation. The requirements to become a martial enchanter are different from those of the standard enchanter Alignment Any non-lawful. An enchanter must be willing to destroy in order to...

Druid Variant Druid of the Nightmare

Druid The Nightmare

Not all druids revere the Emerald Dream. A few rare and twisted individuals channel the Nightmare, a rent in the perfection of the Emerald Dream. Most of these druids of the Nightmare were once normal druids who inadvertently came in contact with the Nightmare (often while dreamwalking) and fell under its insidious influence. However, an increasing number of people have become druids of the Nightmare through their own volition. Whereas traditional druids seek a communion companion. Add the...

HeRoes and the DaRk HoRde

Rend's typical followers are older orcs who remember the old days, when the blood of demons ran in orc veins and humans died at orc hands. Some younger orcs, trolls, and ogres join Rend's cause as well, though individuals who grew up hearing tales of glory from their elders. Some feel they deserve a grander lot in life than helping the weak humans beat back the powerful demons why help the losing side when you can ally with the winner Yet all these new recruits are exceedingly rare almost no...

Giant TuRtle Battle

Description One of the most notorious weapons of the Second War, the battle sub is really not a vehicle at all. It's a harness and cockpit that fits atop a live giant turtle (with attached mental control rig). From within the pressurized compartment, the pilot issues commands to the creature as though it were a mount. The battle sub also includes a short-ranged cannon or rocket launcher capable of damaging ships, but only if the giant turtle surfaces. In the Second War, the Stormreaver clan...

Hazza Rahs ChaRm of Destruction

Description This broach is carved from humanoid bone to look like many small skulls in tight concentric circles. Powers Hazza'rah's charm of destruction provides a +2 enhancement bonus on Spellcraft checks concerning necromancy magic, a +2 enhancement bonus on checks to overcome spell resistance with necromancy spells, and a +2 bonus on touch attack rolls made with necromancy spells. A character can gain the benefits of both Hazza'rah's charm of destruction and Kezan's unstoppable taint,...

Desc Ription

Hailing from the ancient and mysterious empire of Pandaria, the mighty pandaren are agile warriors, wizened scholars, masters of earth magic, and peerless brewers. Little is known of their culture or society, though much is rumored. Historians believe that the Pandaren empire is just as old as the kaldorei civilization. They contend that pandaren and kaldorei traded both goods and ideas in the years before the War of the Ancients. However, as the kaldorei grew more and more obsessed with arcane...

Histor

The Farstriders group had its roots in the Troll Wars, which ended around year -2800, though they didn't actually form as a group and take on the name Farstriders until roughly 500 years ago. When the group formed, it was called the Farstriders to reflect its purpose Its mandate was to protect Quel'Thalas and high elf interests far beyond their nation's borders. Members of the Farstriders ventured far abroad, all over Azeroth, as needed. Despite the feelings of the majority of their race, the...

Dark Iron Dwarf Forces

Like most dwarves, Dark Iron dwarves follow a rigid and militarized organization. Every Dark Iron dwarf soldier is well trained and well armed, often with the finest equipment he can afford. However, the years under the dirt, as well as a diabolical outlook on life, change the Dark Irons' tactics. Skullduggery and backstabbing are just as potent as a good line formation. Even better, in some cases. Dark Iron dwarves are cunning, and quicker than other dwarves. Whereas a unit of Bronzebeard...

Scarlet Crusade Forces

Despite their increasingly small numbers, the members of the Scarlet Crusade never falter, turn aside, or retreat. The Scarlet Crusade fights directly and it fights to the death. Most military forces fight conservatively and hoard their members, but the crusaders take no care for their own lives. They wade into battle with zealous fervor, slashing and hacking until they either fall or vanquish all enemies. Only the backing of the priests and paladins (dark or otherwise) keep the order alive,...

Goblin Knowledge

What a character knows about goblin history and culture depends on her intelligence and training, which a Knowledge check represents. A hero who makes an appropriate Knowledge check knows the following information about goblins at the indicated DCs. DC 10 Knowledge (history) or Knowledge (local) Goblins are a diminutive race of merchants and tinkers who live everywhere in Azeroth. While some goblins were once members of the Horde, all goblins now declare permanent neutrality, in the hopes of...

Hakkar the Soulflayer

The bloodthirsty god known as Hakkar the Soulflayer supported the Gurubashi trolls in their time of need. Hakkar aided the trolls in rebuilding their kingdom, shattered when the Well of Eternity imploded and sundered the land, but the increasingly ravenous god demanded blood sacrifices every day. Finally, Hakkar commanded his priests, the Hakkari, to bring him physically into Azeroth. This way, Hakkar could feed on lives directly without waiting for sacrifices. A small fragment of the Hakkari,...

AdvencuRe Hooks

At the end of each faction description are a couple adventure hooks involving that faction. These hooks are intended to spark your imagination and give you and the heroes jumping-off points for further adventure. They are simply ideas you might use in your home campaign in all likelihood, the events described in the adventure hooks will never occur in the online World of Warcraft. However, since this is your chance to control Azeroth, feel free to go even further with your adventures. the...

Goblin Forces

Goblin armies are terrifying to behold. The Trade Fleets are outfitted with the most fanatical and destructive creatures on Azeroth. The average person wonders why the trade princes require such powerful armies, if they are holding to their neutrality stance. It certainly seems excessive. The simple truth is, the forces are not excessive. The life of those living on the South Seas is harsh, due to attacks from everything from pirates to rogue magical beasts. Conflict exists everywhere, and a...

Pandaren Warrior Pandaren Wardancer

Pandaren are by all accounts graceful and skilled warriors. Their wardancers epitomize the pandaren art of warfare and for the wardancers, battle is indeed an art. Their title does not come coincidentally. Their movements are precise and fluid they appear to dance through a battlefield, their blades flashing silver, blood spraying into the air, and bodies toppling as they move. While wardancers are deadly, they, like all pandaren, are inherently peaceful. The greatest hope of the wardancer,...

Info

Members of lower echelons of the Twilight Hammer which is most of them are predominately of the nonmagical classes, mostly barbarians, rogues and warriors. Other nonmagical classes are known, but less common. As one ascends through the ranks of the organization spellcasters become more common. The twilight overlords, are almost exclusively spellcasters. Most of the spellcasters are arcanists, specifically elementalists a variant class that appears in Chapter 2 Class Options . This hierarchal...

Dark Iron Dwarf Culture

As much as I hate admitting it, Dark Irons are still dwarves. They get their kicks out of mining and forging, just as we do. The difference is in the motivation. We forge because we love to. The Dark Irons forge mostly because they're forced to. Exceptions exist, such as the Thorium Brotherhood. We long thought that the Dark Irons were destroyed when the spell that summoned Ragnaros destroyed much of the range. However, it wasn't to be. To this day they pay for Thaurissan's colossal mistake by...

Flesh co Qold

Level Arcanist 7 Components V, S, M Casting Time 1 standard action Range Medium 100 ft. 10 ft. level Target One creature Duration Instantaneous Saving Throw Fortitude negates Spell Resistance Yes Goblin arcanists obsessed with turning lesser substances into gold sought a way to modify the flesh to stone spell to transform their enemies into gold. After much research, one talented mage developed the flesh to gold spell. While not perfect, it has remained a favorite of goblin arcanists ever...

Naga Priest Priestess of the Tides

Some naga revere their queen, Azshara, and their faith in her and in naga superiority grants them power. They wield the freezing cold of the arctic north they command the fury of ocean storms. They also draw upon their race's arcane legacy to protect themselves. These potent spellcasters are called priestesses of the tides. Informally, they bear the name sea witch. Most priestesses of the tides are females. The occasional male naga joins their ranks however, these are vanishingly rare, as most...

NeRubian Spide RloRd

This enormous, insectile creature resembles a gigantic, fantastically colored beetle. The scarab-like carapace unfolds like dual wings, and the creature's front limbs are scythelike and bony. Nerubian spiderlords cold, ruthless, deadly and intelligent beetle creatures are perhaps the most powerful nerubians. Spiderlords once formed the majority of Azjol-Nerub's leadership they were the keepers of law. They exhibit more callous intelligence than their underlings a nerubian spiderlord is willing...

Mur Ioc RaideR stLevel Soldier ndLevel Mur Ioc

Male Murloc CR 2 Medium monstrous humanoid aquatic HD 3d8 6, hp 23 Init 2 Spd 30 ft., swim 40 ft. AC 14, touch 13, flat-footed 12 Base Atk 3 Grp 5 Atk Full Atk 7 melee 1d8 3 x3, battleaxe or 5 ranged 1d6 2, javelin SQ darkvision 90 ft., murloc traits AL CN SV Fort 4, Ref 6, Will 4 Str 15, Agy 15, Sta 14, Int 10, Spt 12, Cha 6. Skills Jump 3, Stealth 10, Swim 8. Feats Pack Tactics , Weapon Focus battleaxe . Possessions 1 battleaxe, three javelins, ring of protection 1, healing draught, philter...