This small chamber is little more than a closet. Strewn about the floor are small chests, as well as various knickknacks and other worthless items.
The murlocs use this room to gather any "treasures" they find during their raids. Typically, these are worthless trinkets, but occasionally, they find something good.
Traps: A small tripwire guards the tight doorway. If triggered, sharp spines fire from the ceiling, impaling those in the doorway and entrance to the room. Javelin Trap: CR 2; mechanical; location trigger; manual reset; Atk +6 ranged (1d6+4, javelin); multiple targets (all those within 10 feet of the entrance); Search DC 20; Disable Device DC 18.
Treasures: A DC 20 Search check uncovers 200 gp, as well as two large pearls (50 gp each), and two valuable statues (100 gp each).
This dark, small chamber bears a number of soft, bright green, almost phosphorescent eggs, resting on a bed of seaweed.
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