Combat

Tube wyrm protect the tubes in which they live and the surrounding area. Some varieties spit acid and/or grapple foes; the tube wyrm presented here is one such creature.

Constrict (Ex): A tube wyrm deals 2d8+9 points of damage with a successful grapple check.

Improved Grab (Ex): To use this ability, a tube wyrm must hit with its bite attack. If it wins the grapple check, it establishes a hold and can constrict.

Poison (Ex): Bite, Fortitude DC 17; 1d6 Str/1 Str drain. The save DC is Stamina-based.

Spit Acid (Ex): Some tube wyrm can spit poisonous acid as a standard action. This is a normal ranged attack ( + 12 bonus) with a range increment of 20 feet and a maximum range of 100 feet. A successful hit deals 2d6 points of acid damage plus poison, as above.

Medium Humanoid (Tuskarr)

Hit Dice: Initiative: Speed: Armor Class:

Base Attack/Grapple: Attack:

Full Attack:

Space/Reach: Special Attacks: Special Qualities:

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