Spiderling swarms are almost always attached to adults; the only other way an adventurer can reasonably expect to run into a spiderling swarm is in a nerubian incubation chamber.

Spiderlings follow the commands of other nerubians, particularly the adult to which they are attached. Once the nerubians have destroyed or routed all opponents, the spiderlings feed.

Distraction (Ex): Any living creature that begins its turn with a spiderling swarm in its space must succeed on a DC 17 Fortitude save or be nauseated for 1 round. The save DC is Stamina-based.

Poison (Ex): Injury, Fortitude DC 17, 1d6 Str/1d6 Str. The save DC is Stamina-based.


Large Magical Beast (Aquatic)

Hit Dice: Initiative: Speed: Armor Class:

Base Attack/Grapple: Attack: Full Attack: Space/Reach: Special Attacks:

Special Qualities:





Environment: Area:

Organization: Challenge Rating: Treasure: Alignment: Advancement:

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