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Wyrmkin Levels

Wyrmkin can take up to three levels in "wyrmkin" at any time. Wyrmkin levels represent the individual's exploration of her draconic heritage, tapping into the talents granted by her association with her dragonflight.

Wyrmkin levels stack with an arcane spellcasting class level for purposes of determining caster level for spells. If the wyrmkin has more than one arcane spellcasting class, add the racial levels to the highest.

Skill Points at 1st Character Level: (2 + Int modifier) x 4.

Skill Points at Each Additional Level: 2 + Int modifier.

"Class" Skills: Knowledge (arcana) (Int), Listen (Spt), Spellcraft (Int), and Spot (Spt). See Chapter 5: Skills in WoW RPG for skill descriptions.

Starting Gold: A lst-level wyrmkin with a level in wyrmkin begins play with 5d4 x 10 gold pieces.

Weapon and Armor Proficiency: Wyrmkin with levels in wyrmkin are proficient in the use of simple weapons and shields (but not tower shields).

Armor Proficiency: Wyrmkin gain proficiency with light armor at 1st level, medium armor at 2nd level, and heavy armor at 3rd level.

Martial Weapon Proficiency: Awyrmkin gains proficiency in one martial weapon of her choice at 1st level and another martial weapon of her choice at 2nd level. At 3rd level, a wyrmkin gains proficiency in all martial weapons.

Description: About three centuries ago, war rocked Khaz Modan. The Bronzebeard, Wildhammer, and Dark Iron clans clashed in the bitter War of the Three Hammers, and eventually the Bronzebeards drove the Wildhammers and Dark Irons out of their city. Not content to establish a new homeland, Thaurissan, the sorcerer-king for the Dark Irons, led his people against both Ironforge and the Wildhammers of Grim Batol. This was a mistake, as it caused Ironforge and Grim Batol to join forces against him; they defeated his attacking forces and marched on his stronghold. In desperation, Thaurissan summoned a blazing entity.

He made a horrible mistake. The creature who answered the summons was Ragnaros the Firelord.

Ragnaros's cataclysmic arrival shattered the land, scoured the armies, and ended the war. The Firelord then descended into what is now Blackrock Depths, exerting his will over the remaining Dark Irons and bending them to his will. Now, the Dark Irons serve Ragnaros, but nurture their hatred against the Bronzebeard and Wildhammer dwarves who defeated them centuries ago — just a few generations, for the long-lived dwarves.

Appearance: Dark Iron dwarves resemble their Bronzebeard cousins, but their skin is pale or an ugly gray. Their hair and beards are black, bluish, white or orange, and their eyes glow with a flamelike luminance that recalls their fiery overlord.

Region: The Dark Irons dwell in Blackrock Depths. They battle the black dragon Nefarian's forces for control of Blackrock Mountain. With the devastation of the Third War, many Dark Irons returned to the surface, ranging across the Arathi Highlands and the Searing Gorge for their master.

Affiliation: Independent. Ragnaros's motives are unknown, but the Dark Irons serve his will. Others pursue their own agendas, when these don't clash with Ragnaros's. Many relish the opportunity to cross blades with their ancestral enemies, the Bronzebeard and Wildhammer dwarves. Dark Irons are evil, selfish and arrogant. They don't get along well with others, so their allies are few; however, rumors say that they and Mekgineer Thermaplugg, head of the leper gnomes in fallen Gnomeregan, seek an alliance.

Faith: The Dark Irons don't place much emphasis on faith, but, as they are servants of Ragnaros, they tend to revere fire and fire elementals — particularly big, powerful fire elementals like Ragnaros.

Names: Dark Irons follow naming practices similar to Bronzebeard dwarves'.

• Male Names: Beld, Franclorn, Lokhtos, Grall.

• Female Names: Aster, Channis, Mogran, Wellia.

• Surnames: Angerforge, Darkbargainer, Firesmite, Forgewright.

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