DaRkmoon FaiRe WoRkeR thLevel WaRRioR

Male Human: CR 5; Medium humanoid (human); HD 5d10+5, hp 37; Init +2; Spd 30 ft.; AC 20, touch 12, flat-footed 18; Base Atk +5; Grp +8; Atk/Full Atk +10 melee (1d8+6/x3, warhammer) or +8 ranged (1d8+2/x3, composite longbow); SQ human traits; AL N; SV Fort +5, Ref +3, Will +2; Str 16, Agy 15, Sta 13, Int 9, Spt 12, Cha 10.

Language Spoken: Common.

Skills: Profession (laborer) +5, Ride +10.

Feats: Cleave, Defend, DodgeB, Power Attack, Weapon Focus (warhammer) B, Weapon Specialization (warhammer) B.

Possessions: +1 warhammer, +2 studded leather, +1 heavy wooden shield, masterwork composite longbow (+2), beer goggles.

Defias Brotherhood Forces

Many consider the Defias Brotherhood just a band of bullies and brigands, but they underestimate its military capabilities. While the Brotherhood employs mercenaries to bolster its ranks, it trains and fields its own forces, preparing for the day when it acts to disrupt all trade with Stormwind.

The Brotherhood's force serves two purposes. First, it is a highly mobile raiding force, capable of quickly attacking a caravan, seizing its most valuable goods and destroying the remainder. Second, it is a more conventional attack force that can launch attacks on Alliance garrisons and forts. To achieve these purposes, a typical Defias unit emphasizes mobility, stealth and ambush tactics, and toughness.

The Brotherhood is not heavy on magical support; however, within the Deadmines, magi learn to master a deadly arsenal of spells. Also, Defias tinkers, trained by some of the most fiendish goblin minds, devise automatons and steam armor suits whose raw power can provide backup for their less-armored human warriors. The next major engagement between the Brotherhood and the unsuspecting Alliance may hold a few surprises.

The two major units of the Defias Brotherhood are bandits (who serve as cannon fodder) and renegades (who are somewhat tougher). Stronger field units (which are given names like "highwayman" and "pillager") tend to have two warrior levels for every rogue level they possess.

The Defias Brotherhood pretends to embody noble ideals in the service of a just cause, but it's a façade; and the presence of bandits among them proves the lie. These highwaymen stalk the roads of Westfall, especially at night, exacting a toll on anyone who doesn't support the Brotherhood's efforts. Bandits are the lowest of the low in the Brotherhood's ranks, and when the battle horn sounds, they take the front ranks. They group together for close support (preferring to fight back to back in a mob), and are often the first to flee the field when the tide turns against them.

The Defias Brotherhood rarely fields an army of regular troops, as VanCleef and the other commanders prefer its members to master a wider variety of skills than those of a pure soldier. The Defias renegade (often called a thug or brigand) is the gold standard of the Defias operatives, a decent fighter and a skilled spy wrapped in one strong, sneaky package.

Members of the Defias Brotherhood take pride in their affiliation. They wear red bandanas over their faces to display their allegiance and to hide their identities. They are lightly armed and armored, employing short swords or longswords, and hiding a dagger beneath the folds of their cloaks. In situations where they're expecting trouble, they command a small cadre of mercenary soldiers (1st—5th level warriors) or Defias bandits and use them as buffers to protect themselves from the enemy.

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