The shaman and warriors of the Earthen Ring use a number of different tactics. Shaman cast spells to aid themselves and their allies, while warriors protect their flanks or charge their foes. When fighting alongside warriors, shaman weave their magic from behind the frontlines, avoiding melee while more capable fighting men and women engage the enemy in close combat. A group of Earthen Ring members working together is typically small, but united.
Earthen Ring Sage, 14ch-Level Shaman Male Orc: CR 14; Medium humanoid (orc); HD 14d8+28, hp 94; Init +5; Spd 30 ft.; AC 23, touch 11, flat-footed 22; Base Atk +10; Grp +12; Atk +17 melee (1d6+6/18-20, orc claws of attack); Full Atk +17/+12 melee (1d6+6/18—20, orc claws of attack); SA flametongue/frostbrand, spells; SQ low-light vision, augur, Elements domain (lesser), ghost wolf, purge, rebuke earth elementals, Spirits domain (greater), turn air elementals, orc traits; AL LN; SV Fort +11, Ref +5, Will +13; Str 14 (13), Agy 12 (10), Sta 15, Int 10, Spt 18 (17), Cha 16.
Languages Spoken: Common and Orcish. Skills: Bluff +17, Concentration +23, Knowledge (religion) +17, Spellcraft +17.
Feats: Brew PotionB, Combat Casting, Empower SpellB, Exotic Weapon Proficiency (orc claws of attack), Follower of the Totem, Improved Initiative, Quicken SpellB, Weapon Focus (orc claws of attack).
Shaman Spells (6/5/5/4/4/3/3/2; save DC 14 + spell level): The Earthen Ring sage's high Spirit score and ranks in Spellcraft allow him to prepare 12 spells per level; he can prepare most of the spells on the shaman spell list.
Domain Spells: 1st—lesser lightning guardians; 2nd—call of the spirits; 3rd—bloodlust; 4th—divination; 5th—fire shield; 6th—mass bear's endurance; 7th—earthquake.
Domains: Elements (the sage casts Elements spells as a 15th-level caster), Spirits (the sage casts Elements spells as a 15th-level caster, far sight ( + 14 on Spot checks and vision extends 10 times normal for 7 rounds, 1/day)).
Possessions: +4 thundering orc claws of attack, inscribed +5 studded leather of the boar, amulet of natural armor* +4, electricity elemental rod, gloves of Agility +2.
* See the Monster Guide.
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