The enchanter prestige class in More Magic and Mayhem presumes the enchanter is a student of magic. Yet, not all enchanters are spellcasters. The act of destruction releases energy and sometimes a reckless warrior or an inquisitive tinker may stumble upon the means to absorb this energy and channel it into creation.
MaRtial GnchanteR AlteRations
The requirements to become a martial enchanter are different from those of the standard enchanter:
Alignment: Any non-lawful. An enchanter must be willing to destroy in order to create.
Base Attack Bonus: +4
Skills: Craft (any) 8 ranks, Spellcraft 4 ranks.
Feats: Spellbreaker* (see More Magic & Mayhem)
Special: The character must destroy at least three magic items other than scrolls or potions through experimentation. The character receives no enchantment points (EP) for this (they are lost in the learning process). The items destroyed must equal or exceed a total of 500 XP in value.
Martial enchanters do not gain additional spellcasting as a class feature. Instead they gain the following ability:
• Martial Focus: The martial enchanter gains hit points equal to 1d8 + his Stamina modifier at each level (instead of 1d4 + Sta). In addition, the martial enchanter's base attack bonus progression changes to "good." That is, his enchanter base attack bonus is equal to his enchanter level, just as a warrior's base attack bonus is equal to his warrior level.
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