Farstrider Forces

Farstriders use similar tactics to other elven regiments, preferring bows. A good Farstrider is never seen in battle. The blood elf rangers prefer to hide among camouflage and in trees, sniping with their longbows.

Farstriders are independent of Silvermoon's military forces. Rather, Farstriders are structured more like a mercenary group. While individual Farstriders bear military designations, the bands are independent. Most Farstrider bands include from 3 to 5 members, and answer only to the ranger-general.

Farstriders prefer guerilla tactics to frontal assaults. They always attack from cover, using trees and rocks to cover their traces while sniping at enemies. A Farstrider band splits up just before the attack, surrounding the enemy forces. Once in position, the lead ranger gives a birdcall to ready the others. Then all rangers bombard their enemies with arrows. They hamper fleeing targets with spells such as entangle. When discovered, a ranger retreats to a more strategic location and renews his assault. The Farstriders hunt and exterminate any enemies that escape the spells and arrows. Farstriders are quick, expert and ruthless.

FaRstRideR RangeR, 5th-Level Scout/3Rd-Level Given RangeR Male Blood Elf: CR 8; Medium humanoid (blood elf); HD 8d8, hp 39; Init +3; Spd 30 ft.; AC 20, touch 14, flat-footed 17; Base Atk +6; Grp +7; Atk +7 melee (1d6+1/19-20, short sword) or +10 ranged (1d8+2/ x3 plus 1d6 electricity, composite longbow); Full Atk +7/+2 melee (1d6+1/19—20, short sword) or +8/+3/+8 ranged (1d8+2/x3 plus

1d6 electricity, composite longbow); SA favored enemy (troll +2, undead +4), spells; SQ low-light vision, extended range, heightened perception, nature sense, trackless step, trap sense +1, wild healing, woodland stride, uncanny dodge, blood elf traits; AL CN; SV Fort +8, Ref +9, Will +5; Str 12, Agy 17, Sta 11, Int 10, Spt 14, Cha 10.

Languages Spoken: Common and Thalassian.

Skills: Heal +13, Knowledge (nature) +11, Listen + 14, Spot +11, Stealth +16, Survival +15.

Feats: Pack Tactics*, Point Blank Shot, Precise ShotB, Rapid ShotB, TrackB.

Elven Ranger Spells (2/1; save DC 12 + spell level): The Farstrider ranger's high Spirit score allows him to prepare 5 spells per level; he can prepare many of the spells on the elven ranger spell list. He favors the following spells:

1st—shadowmeld, alarm; 2nd—cure light wounds, protection from energy.

Possessions: +1 shock composite longbow (+1), short sword, +3 studded leather, twenty-five +1 ghost touch arrows, three arcanite arrows, five adamantine arrows, twenty truesilver arrows, boots of elvenkindf, cloak of resistance +1, ring of protection +1, spell component pouch.

* See Chapter 2: Class Options.

t See the Alliance Players Guide.

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