• 4th-Level—Fan of Fire (Ex): At 4th level, when the hellcaller summons entropic fire, instead of manifesting it as a fireball or as a blast, he can manifest it as a fan-shaped sheet of flames. If he does so, the fire extends out in a 15-foot cone. Creatures in the area receive Reflex saves for half damage.

• 8th-Level — Fel Substitution (Ex): At 8th level, whenever the hellcaller prepares an arcanist or warlock spell with the fire descriptor, he may have the spell use entropic fire instead of normal (magical) fire. If he does so, the spell has the fel descriptor and deals fel damage rather than fire damage. He must make the decision when he prepares the spell, as if this ability were a metamagic feat.

• 12th-Level — Entropic Puissance (Ex): At 12th level, when the hellcaller summons entropic fire, he gains a +2 bonus to overcome spell resistance. He also gains a +2 bonus on his ranged touch attack roll to hit or a +2 bonus to the fire's save DC.

Creature classes, introduced in the Alliance Player's Guide, are a natural evolution of racial classes. Many monsters are suitable for player characters — harpies, nerubians and ogres, to name a few — but they are naturally more powerful than humans, orcs and the other standard races. Racial levels can correct this problem to a degree, but some creatures are so powerful that even racial levels are not enough of a balancing factor.

One solution to this problem is giving a creature a level adjustment. (This method was introduced in Lands of Mystery, Chapter 6: Civilizations and is also described in the Monster Guide.) The problem with level adjustments is that characters must be a of certain minimum character level in order to enter play as one of those races. For example, to play a dryad (as described in the Alliance Player's Guide), you must be at least a 9th-level character. You could not play a dryad character in a group of 1st-level characters.

Creature classes solve this problem. Creature classes allow you to play any creature from level 1. They can also represent young or inexperienced creatures, allowing the GM to field creatures that are weaker (and thus possess lower Challenge Ratings) than normal.

Creature classes spread a monster's special attacks, special qualities, ability bonuses, and other important features across several levels. When the character reaches maximum level in his creature class, he is exactly equal to a character created using the level adjustment method.

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