Recently introduced to the pandaren are firearms, which are beginning to take a more important role in the way the pandaren wage war. While only a few of the shao'dins have rifle regiments, pandaren have taken to the rifle like a dwarf to ale. Some pandaren riflemen even go so far as to travel abroad to learn the shooting techniques of other races, and bring best techniques back to Pandaria. These riflemen mark a new evolution in the way the pandaren wage war, a change to traditions that most likely have not altered in millennia.

PandaRen RunemasteR, 9th-Level PandaRen Lone Wolf RunemasteR* Male Pandaren: CR 9; Medium humanoid (pandaren); HD 9d8, hp 44; Init +3; Spd 40 ft.; AC 23, touch 18, flat-footed 20; Base Atk +9; Grp +11; Atk +11 melee (1d6+2, enruned fists); Full Atk +11/+11/+6 melee (1d6+2, enruned fists); SA enruned fists; SQ additional pattern (Motion), extended runes, hastend empowerment, runic attunement, runic magic, runic sense, simple runes (rune of flowing water, rune of starlight, rune of the flashing blade, rune of thundering waterfalls), pandaren traits; AL LG; SV Fort +6, Ref +6, Will +9; Str 14, Agy 16 (14), Sta 10, Int 10, Spt 16, Cha 13.

Languages Spoken: Common and Pandaren.

Skills: Concentration +12, Knowledge (arcana) +12, Spellcraft +14, Spot +15.

Feats: Deflect Arrows, DodgeB, Improved Unarmed Strike, Runic AttunementB (Awareness), Snatch Arrows, Stunning Fist.

Rune Patterns Known (4/5/5/4/2/1; save DC = 14 + rune level): Awareness, Beast, Healing, and Motion. The pandaren runemaster favors the following runes:

0 — mark of lesser vision, mark of lesser speed; 1st — mark of lesser awareness, mark of the tiger; 2nd — mark of healing, mark of speed; 3rd — mark of the badger, mark of flying; 4th — mark of the lizard, mark of superior healing; 5 th — mark of evasion.

Pattern Attunement: Awareness (multiply duration of Awareness runes by 10) and Motion ( + 10 ft. to base speed).

Possessions: Bracers of armor +3, amulet of natural armor +2f, drakeclaw ring, gloves of Agility +2, ring of protection +2.

* The pandaren runemaster uses the lone wolf runemaster variant class presented in Chapter 2: Class Options.

t See the Monster Guide.

PandaRen WaRdanceR, 6th-Level PandaRen WaRdanceR*/3Rd-Level PandaRen Male Pandaren: CR 9; Medium humanoid (pandaren); HD 3d8+6d10+18, hp 68; Init +4; Spd 30 ft.; AC 25, touch 18, flat-footed 21; Base Atk +8; Grp +10; Atk +15 melee (1d8+7/18-20, shaktani sword*); Full Atk +15/+10 melee (1d8+7/18-20, shaktani sword*); SA graceful strike (shaktani sword*); SQ attuned defense, evasion, offhand defense, uncanny dodge, pandaren traits; AL LN; SV Fort +10, Ref +9, Will +6; Str 14, Agy 18 (17), Sta 15, Int 13, Spt 12 (11), Cha 10.

Languages Spoken: Common, Dwarven and Pandaren.

Skills: Climb +8, Craft (shipmaking) +7, Spot +9, Stealth +10, Swim +8, Tumble +10.

Feats: Combat ExpertiseB, DodgeB, Mobility, Spring AttackB, Weapon Finesse, Weapon Focus (shaktani sword*), Whirlwind Attack.

Possessions: +2 defending shaktani sword*, inscribed +3 studded leather of the wolf, three flasks of wounded warrior whiskey, two flasks of Hong's bravery brew, two flasks of Hong's fighting lager.

* The pandaren wardancer uses the pandaren wardancer racial iconic class. See Chapter 2: Class Options for the racial iconic class and for the shaktani sword.

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