Gaining the Madness Domain

The Madness domain does not appear on any faith's list of domains. However, GMs may grant it to certain nihilistic cults or crazed priests for which it seems appropriate.

t See More Magic & Mayhem. Madness Domain

Lesser Power — Unreal Vision (Su): Used to the whispers in your head and the blurring between reality and fantasy, you understand that your senses might lie to you at any moment. You gain a +4 bonus on saving throws made against illusion spells and effects.

Greater Power — Share Vision (Su): Once a day you can share your vision of reality with another. If you make a successful touch attack, your target must make a Will save (DC 10 + your healer level + your Charisma modifier) or be stunned for 1 round per two healer levels. This is a mind-affecting effect.

1st—Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.

2nd—Mana Burn: Target loses spell slots and takes damage.

3rd—Psychic Screamt: Frightens 1d4 enemies.

4th— Crushing Despairt: Targets take -2 on attack rolls, damage rolls, saves and checks.

5th—Mental Blastt: Deals 1d4 points of damage per level (10d4 max); immediate action.

6th— Nightmare^: Sends vision dealing 1d10 damage, fatigue.

7 th— Mind Flayt: Halves target's movement and deals 7d6 damage/round for 3 rounds.

8th—Insanity: Maddens the target permanently.

9th—Split Soul*: Creates chaotic evil personality in target's mind.

t See More Magic & Mayhem.

f See the Horde Player's Guide.

A.%shaRas Gyes

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