Points Fort Ref Will Feats Ab. Inc. Nat. Arm. CR



1d8 +1

8 +2 +2 +2 First — +0 1

+1 Sta, +1 Spt, damage reduction

2nd 2d8 +2

3rd 2d8 +2

Second +5

+1 Str, +1 Int, +1 Cha, damage reduction 2/magic, heat 1d2

+1 Agy, +1 Sta, damage reduction 3/magic, spell-like abilities (blazing column 2/day)

+1 Int, +1 Spt, damage reduction 4/magic

+1 Str, +1 Sta, +1 Cha, growth, spell-like abilities (greater shadow word pain 2/day)

+1 Agv. damage reduction 5/magic, heat 1d4

+1 Sta, damage reduction 6/magic, spell-like abilities (blazing column 3/day, greater shadow word pain 3/day)

+1 Agv, +1 Int, damage reduction 7/magic

+1 Str, +1 Sta, +1 Cha, heat 1d6, spell-like abilities (fire storm //day)

Damage reduction 8/magic

+1 Agy, +1 Sta, +1 Spt, damage reduction 9/magic, spell-like abilities (dominate monster 1/day) +1 Str, +1 Cha

1 Int, damage reduction 10/ magic, heat 1d8

Growth (Ex): A flamewaker achieves Large size at 6 th level. The flamewaker's space and reach each increase to 10 feet. He takes a -1 size penalty to AC and a -1 size penalty on attack rolls. He must wield weapons of Large size or take penalties. Similarly, he must wear armor appropriately sized for him, which costs double. His lifting and carrying capacities double. He takes a -4 size penalty on Stealth checks to hide, but gains a +4 size bonus on grapple checks and on checks to avoid being tripped.

The nerubian culture is ancient, proud, complex — and destroyed. Thousands of years ago, so legends say, an evil insectile race clashed with the mighty troll empires. The trolls defeated them and the beings fled to the far north and to the far south. In time, the two separated colonies diverged and evolved differently, becoming two distinct races. Those in the north became nerubians.

The nerubians lived in Northrend. They carved a great nation beneath the ice, tunneling into the cold rock: This was Azjol-Nerub, the spider kingdom. They w o

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