HD Huge

Improved Grab (Ex): To use this ability, a dragon turtle must hit a Large or smaller opponent with its bite attack. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.

Swallow Whole (Ex): A dragon turtle can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once inside, the opponent takes 2d6+6 points of crushing damage plus 2d6+4 points of acid damage per round from the turtle's digestive juices. A swallowed creature can cut its way out by dealing 20 points of damage to the turtle's digestive tract (AC 21). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A dragon turtle's gullet can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents.

Spiked Shell (Ex): Any creature striking a dragon turtle with natural or hand-held weapons takes 2d8 points of piercing and slashing damage from the turtle's barbs. However, weapons with exceptional reach, such as longspears, do not endanger their users in this way.

* This feat appears in the Alliance Player's Guide.

If you ever thought turtles were slow and unimpressive, this creatures proves that thought wrong. Though squat, it stands 10 feet high; and its red skin and spined black shell give it a primal and fearsome appearance.

Dragon turtles are an enormous, red-skinned, black-shelled variety of sea turtle. Some naga captured and trained a few dragon turtles to augment their soldiers, but this tactic is not widespread.

Medium Humanoid (hobgoblin)

Hit Dice:

5d8+10 (32 hp)

Initiative:

+0

Speed:

30 ft. (6 squares)

Armor Class:

12 (+2 natural), touch 10, flat-footed 12

Base Attack/Grapple:

+3/+5

Attack:

Slam +6 melee (1d6+2)

Full Attack:

Slam +6 melee (1d6+2)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Blitz, seething sweat, tackle, transmogrify

Special Qualities:

Low-light vision

Saves:

Fort +6, Ref +1, Will +0

Abilities:

Str 15, Agy 10, Sta 14, Int 6, Spt 8, Cha 6

Skills:

Jump +10

Feats:

Power Attack, Weapon Focus (slam)

Environment:

Any land

Area:

Undermine

Organization:

Pair (1 plus 1 goblin), or patrol (3-6 plus 1

goblin)

Challenge Rating:

0 0

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