Info

+3

+1 level of existing divine spellcaster class

10th

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+/

+3

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Transcendent body

would have gained. If she had more than one divine spellcasting class in which she could cast 3rd-level divine spells before she became a pandaren transcendent, she must decide to which class she adds each level of pandaren transcendent for the purpose of determining spell slots per day.

Transcendent Fist (Ex): The pandaren transcendent practices an esoteric and powerful martial art that relies on the use of touch and spiritual energy. When making a touch attack, a pandaren transcendent adds her Spirit modifier (if positive) as a bonus on her attack roll.

Transcendent Path (Su): The fierce powers of the spirits are for the transcendent to gain and command. At 2nd, 4th, 6th and 8th level the transcendent learns to channel the power of elemental spirits. Each time the pandaren transcendent gains one of these levels, she chooses to learn one of the following special abilities. Each ability may be taken multiple times, amplifying its effect according to the details in its description.

Activating a transcendent path ability is a move action that does not provoke attacks of opportunity; deactivating one is a free action. The pandaren transcendent may use spirit channel any number of times per day, and the effect lasts as long as she wishes. A transcendent may not have more than one of these abilities active at a time.

When the pandaren transcendent uses one of these abilities, her appearance changes to match the spirit she channels. For example, when she uses channel earth, her clothing becomes brown and she moves with slow and stately grace; when she uses channel wind, her clothing turns light blue and her movements are swift and airy. Many other possibilities exist.

Channel Earth: The power of earth is that of resilience and malleability. A transcendent channeling the spirit of earth becomes an invulnerable juggernaut against all but the most potent weapons. The transcendent gains damage reduction against all forms of attack (#/—) equal to her level in this class.

The transcendent cannot take this ability more than once.

Channel Fire: By summoning the spirit of fire to her breast, the pandaren transcendent is wreathed in flame. She deals an additional +1d6 points of fire damage with unarmed strikes, melee attacks and touch attacks. Creatures that strike the pandaren transcendent in melee while this ability is active take fire damage equal to 1 point for every class level. Weapons with exceptional reach, such as longspears, do not endanger their wielders in this way.

Each time the transcendent takes this ability, the fire damage dealt by touch or unarmed attacks increases by +1d6, and the damage opponents take from striking the transcendent in melee increases by +1 per transcendent level.

Channel Thunder: By calling on the spirit of thunder the transcendent gains uncanny reflexes and can charge the air around her with voltaic energy. The transcendent gains a +1 bonus on initiative rolls for every two levels of transcendent, and she can use lesser lightning guardians as a spell-like ability once every minute (her caster level equals her character level; the saving throw DC is 10 + the transcendent's Spirit modifier + the transcendent's level in this class).

If the transcendent takes this power twice, she can use lightning guardians instead of lesser lightning guardians; if she takes it three times, the spell becomes greater lightning guardians. The bonus on initiative rolls also increases by +1 for every two transcendent levels every time the transcendent takes this ability.

Channel Water: The healing properties of water are well known to the pandaren, for this is the spirit of regeneration and well-being. The transcendent gains fast healing with a rating equal to half her Spirit modifier (minimum 1).

Each time the transcendent takes this power, the rate of fast healing increases by +2.

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