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Beastly Sight (Ex): A subversive spends much of his time in the wilderness, and his eyesight improves. At 4th level, the subversive gains low-light vision. If he already has low-light vision, the range of the subversive's sight in starlight, moonlight, torchlight and similar conditions of poor illumination doubles.

Guerilla Strike (Ex): At 5 th level, the subversive is not only at home in the wilderness, but he is also an expert at slaying nature's enemies. When fighting in a natural environment (GM's judgment), he adds a bonus on weapon damage rolls equal to his subversive class level + his Spirit modifier (if positive) any time his target would be denied his Agility modifier to his AC or when the subversive flanks his target. A subversive gains this benefit with ranged weapons only as long as he is within 30 feet of the target. A creature that is immune to critical hits is not vulnerable to a guerilla strike.

Wild Sight (Su): At 7th level, the subversive's eyesight improves again. He gains darkvision up to 60 feet. If he already has this ability, he gains the Improved Darkvision feat (see the Alliance Player's Guide) instead.

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