Powers: When the weapon is fired, the attached darksilencer eliminates much of the muzzle flash and explosive bang that normally accompanies a firearm. This increases the DCs of all Listen and Spot checks used to detect the wielder by +10. This applies only to attempts to react to the shot itself (for example, if he is sniping), not to see the user under other circumstances, or hear him if he makes a different sort of noise.

The wielder does not need to activate this tech-mod; it is passive.

Craft (weaponsmithing) 15 ranks, Craft (technological device) 14 ranks, Craft Tech-Mod; Bonus Equivalent: +2.

PRessuRe InjectoR

Description: This Dark Iron invention is a series of tubes fitted with a phlogiston tank and hand pump. The assembly can be attached to any long-barreled gun — typically a rifle or blunderbuss, but any similar weapon can use it. When activated, the injector compresses the air within the gun's firing chamber, producing an extra burst of force when the owner pulls the trigger.

Powers: Activating a pressure injector requires a DC 15 Use Technological Device check. This is a free action that doesn't provoke attacks of opportunity. While operating, the injector adds +1 point of damage per die for every shot fired. Thus, for example, a Medium long rifle deals 3d6+3 damage if fitted with a pressure injector.

A pressure injector operates for up to 20 shots, after which it must be refilled with phlogiston (1 vial) and pumped with the hand crank. This entire operation takes a full-round action and provokes attacks of opportunity. An injector can be "primed" in this way in anticipation of combat, but only holds the pressure for 10 minutes.

After this period, it must be pumped up again — a standard action that provokes attacks of opportunity. The user does not need any more phlogiston.

Craft (weaponsmithing) 10 ranks; Craft (technological device) 15 ranks; Craft Tech-Mod; Bonus Equivalent +2.

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