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Racial Faiths

Most races possess some sort of cultural faith that reflects their values, fears and hopes. Races sometimes personify their faiths in the form of a god, but members of the race understand that their "god" is really just a symbol of their philosophical beliefs, not an actual being.

The murlocs take this belief to a curious extreme; they revere actual animals as representations of their faith. A nearby creature that exemplifies murloc values — such as a strong shark or a quick fish — becomes a living symbol of the murloc faith. As the animals die or move on, the murloc faith mutates to find new symbolism in the murlocs' surroundings.

Most racial faiths include the concept of an afterlife, along with cultural mores and taboos to indicate the correct path to the afterlife. The tuskarr, for instance, believe in an afterlife plentiful in game; and their rituals (which celebrate positive social behaviors such as marriage, bearing children and hunting) indicate the proper way an individual should act so as to reach the afterlife.

Spiritual leaders who guide their race along the proper philosophical path tend to be shaman or druids. Few races revere an actual deity to whom they can dedicate their lives as priests.

and, sometimes, the cannibalization of lesser prisoners. At the culmination of the ceremony, the head witch doctor bleeds the prisoner until he dies, then shares the blood with the Atal'ai and Hakkari in attendance.

Atal'ai and Hakkari priests can gain access to the Death and Destruction domains. Hakkar's symbol is a fanged maw filled with darkness, ready to swallow the world; Atal'ai priests surround ebony disks with teeth taken from their fallen enemies to make their holy symbols.

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