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g g a m e has built up on him. As a full-round action that does not provoke attacks of opportunity, the hobgoblin can shake himself like a dog, spraying acid. Creatures within 5 feet take 4d6 points of acid damage (DC 14 Reflex save for half). After he shakes, the hobgoblin cannot shake again for 3 rounds (though his body remains covered with the seething sweat). The save DC is Stamina-based.

In addition to these effects, hobgoblin sweat is flammable. If a sweating hobgoblin takes fire damage or comes into contact with a flame, he bursts alight. He takes 1d6 points of fire damage per round. A creature touching the hobgoblin, or that he touches (including slam attacks), takes 1d6 points of fire damage (in addition to the acid damage). In a grapple, the fire deals 1d6 points of damage per round. (The most insane hobgoblins set themselves on fire before entering combat.)

Hobgoblin sweat dries within 1d4 rounds after combat or exertion.

Tackle (Ex): A hobgoblin sometimes charges and leaps on a foe, pounding with his fists (and breathing terrible breath in his foe's face). If a hobgoblin charges, he can make a grapple attempt (instead of attacking normally) without provoking an attack of opportunity.

Transmogrify (Ex): Hobgoblins grow in strength as their anger and adrenalin rise, and they channel this growth into specific parts of their bodies. They can grow their arms and fists to massive size to smash enemies, and grow their legs for jumping and running.

A hobgoblin can transmogrify after 1 round of combat. Doing so is a free action he performs on his turn. The transmogrification has one of several effects, depending on which body part the hobgoblin affects.

• Arm: One of the hobgoblin's arms grows enormous. The hobgoblin's slam attack with that arm deals 1d10 points of damage (instead of 1d6) and he gains a +2 bonus on attack and damage rolls with it. For activities that require two arms (such as grappling, swinging a two-handed weapon, or climbing a wall), the hobgoblin gains a +1 bonus.

• Legs: The hobgoblin's legs grow wide and powerful. His base speed increases by +10 feet, and he gains a +4 bonus on Jump checks.

• Torso: The hobgoblin's torso grows disproportionately large and tough. He gains a +2 bonus to Stamina.

The transmogrification lasts for the duration of the combat, plus 1d4 rounds thereafter.

Large Animal (Aquatic)

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