Pandaren Racial Traits

• +2 Stamina, +2 Charisma, -2 Intellect. Pandaren are tough and quite friendly, but their isolated culture has limited their exposure to intellectual stimulation.

• Medium: As Medium creatures, pandaren have no bonuses or penalties based on their size.

• Pandaren base land speed is 30 feet.

• +1 natural armor bonus to AC. 1 All pandaren gain Dodge as a bonus feat, even if they do not meet the prerequisites.

• Pandaren have a +2 racial bonus on Listen and Spot checks. Pandaren are attuned to the world around them.

• Automatic Language: Common and Pandaren. Bonus Languages: Any unrestricted. Pandaren enjoy learning new languages.

• Racial Levels: Unlike humans and some other races, pandaren can take a few levels in "pandaren" as a class to develop dieir racial qualities more fully.

the tribal beliefs of the tauren, troll and ore races. However, pandaren veil their beliefs in the trappings of a mystical and ancient method called geomancy. Geomancy teaches that the land is a reflection of the spirits, but that spirits are also a reflection of the land.

Names: Pandaren naming practices are simlar to those of humans: each pandaren has a given name and a surname. The names diemselves, of course, are different.

• Male Names: Chen, Jinto, Kesha, Masha, Mushi, Polo, Sinjo.

• Female Names: Huan, Jiang Lian, Mei, Ping, Shui, Zi.

Taöle 1-6: The PandaRen


Pandaren Attack Fort Ref Will

Level Bonus Save Save Save

Special t! Aav, Combat Expertise t! Spt, t! A

+1 Str, attuned defense determining whether he suffers an XP penalty for multiclassing (see WoW RPG, Chapter 3: Classes, "Multiclass Characters," XP for Multiclass Characters).

PandaRen Levels

Pandaren can take up to three levels in "pandaren" at any time. Pandaren have a millennia-long history from which they draw their beliefs, philosophies, and combat styles. Pandaren levels represent the individual focusing upon his culture's heritage and training.

Pandaren levels stack with a divine spellcasting class level for purposes of determining caster level for spells. If the pandaren has more than one divine spellcasting class, add the racial levels to the highest.

Skill Points at 1st Character Level: (2 + Int modifier) x 4.

Skill Points at Higher Levels: 2 + Int modifier.

"Class" Skills: Climb (Str), Jump (Str), Knowledge (nature) (Int), Listen (Spt), Spot (Spt), Survival (Spt),

Stealth (Agy), and Swim (Str). See Chapter 5: Skills in WoW RPG for skill descriptions.

Starting Gold: A 1st-level pandaren with a level in pandaren begins play with 5d4 x 10 gold pieces.

Weapon and Armor Proficiency: Pandaren with levels in pandaren are proficient with all melee and thrown martial weapons and with light armor and shields (but not tower shields).

Combat Expertise (Ex): The pandaren gains Combat Expertise as a bonus feat, even if he does not meet the normal prerequisites.

Attuned Defense (Ex): Pandaren are attuned to their surroundings, which helps them avoid blows. They sway to the side or spin to the back just before attacks strike them, moving with practiced grace. At 3rd level, as long as the pandaren wears light armor or no armor, he adds his Spirit modifier (if it is positive) as an insight bonus to his AC. This bonus applies to both his flat-footed and touch AC.

Description: Quilboar are primitive, aggressive, swinelike humanoids who live in desolate places on Kalimdor. They are large and strong, but not particularly bright; never a dominant race, in recent times their numbers and territory have decreased further as orcs, tauren and other races from across the sea encroach on their land. They battle these creatures — and most others — ferociously.

Quilboar have strong loyalty to their tribes and an ingrained desire to make their tribe — and, by extension, their race — as strong as possible. Their society is regimented and supports strong warriors and shaman. Males generally become warriors or shaman while females care for young quilboar.

Appearance: Resembling pigs crossed with humans, quilboar are ugly to most other races. Their heads are those of boars, and they have dry, prickly hair that protrudes from their heads and necks. Tusks jut from their piglike jaws. Stocky and powerful, quilboar stand 5-1/2 feet tall and weigh 225 pounds. Quilboar rarely wear clothes on their upper bodies, but usually wear tattered pants on their legs; warriors wear armor (of course). As befits their name, quilboar have a mane of sharp quills. Quilboar can fight with these quills, but prefer manufactured weapons.

Region: Most quilboar live in the Barrens of Kalimdor, though a few range farther afield. Quilboar prefer to make their homes in thickets of huge brambles; they claim that when the Eternal Agamaggan fell in ancient times, these brambles sprouted from splashes of his blood.

Affiliation: Independent. Quilboar are fiercely territorial and attack most other species on sight. Their mentality leaves little room for alliance with other races.

Faith: Quilboar revere Agamaggan, an ancient Eternal associated with the night elves. Quilboar believe the boarlike Agamaggan was their creator, though he fell to the Burning Legion in ancient times. Quilboar shaman are common and an important element of both quilboar society and their military, though recently rumors speak of quilboar tribes turning to necromancy.

Names: Quilboar names are usually guttural, multisyllabic, and involve snorts and growls. Their surnames are honorific, recalling a difficult, heroic, or otherwise memorable deed that the quilboar accomplished.

• Male Names: Achrengrok, Murgrek, Thagmagron, Verrmalk.

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