Pandaren Warrior Pandaren Wardancer

Pandaren are by all accounts graceful and skilled warriors. Their wardancers epitomize the pandaren art of warfare — and for the wardancers, battle is indeed an art. Their title does not come coincidentally. Their movements are precise and fluid; they appear to dance through a battlefield, their blades flashing silver, blood spraying into the air, and bodies toppling as they move.

While wardancers are deadly, they, like all pandaren, are inherently peaceful. "The greatest hope of the wardancer," says the eminent pandaren traveler and warrior Shinjo Greatpaw, "is to not have to use his skills." However, in Azeroth's current age, the wardancers' skills are needed more than ever. Wardancers move out to confront demons, undead and other horrid creatures, their hearts lightened by the thought that, through their battles, other creatures will live — perhaps, other creatures will never know battle.

The iconic pandaren wardancer wears a long, black tunic with gold buttons and gold trim. He wields a delicate shaktani sword in one hand, and his other hand is empty. He balances on the balls of his feet, eyes watching, and when the time is right, he is a spinning, leaping weapon of destruction.

PandaRen WaRdanceR Alterations

Pandaren wardancers do not gain warrior bonus feats at 1st, 2nd, 6th or 10th levels. Instead, they gain the following class features, at the indicated levels. In addition, their weapon and armor proficiencies are slightly different, as are their class skills, as show below.

• lst-Level — Class Skills: The pandaren wardancer's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Swim (Str), and Tumble (Agy). See WoW RPG, Chapter 5: Skills for skill descriptions.

• lst-Level—Weapon and Armor Proficiency: Pandaren wardancers are proficient with all simple and martial weapons and with light armor. They are not proficient with shields.

• lst-Level — Off-Hand Defense (Ex): A pandaren warrior usually fights with a single weapon in one hand (traditionally a shaktani sword). This allows him to use his other hand for balance in various acrobatic tricks; he dodges and weaves through battle, avoiding blows with spins and drops. As long as the pandaren wardancer has one hand free, wears light armor or no armor, and bears only a light load, he gains a dodge bonus to his Armor Class equal to half his level in this class (minimum +1).

• lst-Level — Graceful Strike (Ex): Wardancers use their grace and dexterity to maximum advantage. The wardancer chooses one weapon with which he can use Weapon Finesse, such a shaktani sword. The wardancer can add his Agility bonus instead of his Strength bonus on damage rolls with that weapon. In addition, the wardancer can take Graceful Strike as a warrior bonus feat to gain this ability with a new weapon.

• 2nd-Level—Evasion (Ex): At 2nd level, the wardancer gains evasion, as the rogue ability of the same name.

• 6th-Level — Uncanny Dodge (Ex): At 6th level, the wardancer gains uncanny dodge, as the rogue ability of the same name (see WoW RPG, Chapter 3: Classes, "Rogue"). If the wardancer already has uncanny dodge, he instead gains improved uncanny dodge, as the rogue ability of the same name.

• lOth-Level — Wardance (Ex): At 10th level, the wardancer can enter a special wardance once per day. While his movements in battle are always graceful and dancelike, when he uses this ability, these traits increase many times. He whirls and slashes with blinding speed. While in the wardance, the wardancer gains a +2 dodge bonus to AC and on Reflex saves, and gains a +2 bonus on melee attack and damage rolls. The wardance lasts for 3 rounds + 1 round per the wardancer's Spirit modifier (minimum 1 round). At the end of the wardance, the wardancer is fatigued (-2 to Strength and Agility, can't run or charge) for the duration of the current encounter.

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