Racial Traits

• +1 Agility, -2 Charisma. Dark Iron dwarves are more precise and subtle than their Bronzebeard and Wildhammer kin, but just as surly (if not more so).

• Medium: As Medium creatures, Dark Iron dwarves have no bonuses or penalties based on their size.

• Dark Iron dwarf base land speed is 20 feet. Medium and heavy armor does not slow Dark Iron dwarves.

• Darkvision: Dark Iron dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight.

• Stonecunning: Stonecunning grants Dark Iron dwarves a +2 racial bonus on checks to notice unusual stonework such as sliding walls, stonework traps, new construction, unsafe stone structures (surfaces, ceilings and columns) and the like. A Dark Iron dwarf can make a Search check for stonework traps as a rogue can. Dark Iron dwarves can also sense their approximate depth underground.

• Weapon Familiarity: Dark Iron dwarves treat blunderbusses, dwarven battle hammers, dwarven tossing hammers, dwarven waraxes, flintlock pistols, and long rifles as martial weapons rather than exotic weapons.

• +2 racial bonus on saving throws against poison.

• +2 racial bonus on Appraise and Craft checks related to stone or metal. Appraise and Craft are class skills for all Dark Iron dwarf characters.

• Automatic Languages: Common and Dwarven.

• Bonus Languages: Goblin, Kalimag, and Low Common. Dark Iron dwarves sometimes learn Goblin and Low Common to speak with the creatures around their territory, and their elemental masters teach some of them their ancien language.

• Racial Levels: Unlike humans and some other races, Dark Iron dwarves can take a few levels in "Dark Iron dwarf' as a class to develop their racial qualities more fully.

• Favored Class: Rogue. A multiclass Dark Iron dwarf's rogue class does not count when determining whether he suffers an XP penalty for multiclassing (see WoW RPG, Chapter 3: Classes, "Multiclass Characters," XP for Multiclass Characters).

DaRk Iron DwaRf Levels

Dark Iron dwarves can take up to three levels in "Dark Iron dwarf" at any time. Levels in Dark Iron dwarf represent the individual drawing upon his heritage as both a member of the Dark Iron clan and a servant of fiery elementals.

Skill Points at 1st Character Level: (4 + Int modifier) x 4.

Skill Points at Higher Levels: 4 + Int modifier.

"Class" Skills: Appraise (Int), Climb (Str), Concentration (Sta), Craft (Int), Listen (Spt), Search (Int), Sense Motive (Spt), Spot (Spt), and Stealth (Agy). See Chapter 5: Skills in WoW RPG for skill descriptions.

Starting Gold: A 1st-level Dark Iron dwarf with a level in Dark Iron dwarf begins play with 5d4 x 10 gold pieces.

Weapon and Armor Proficiency: Dark Iron dwarves with levels in Dark Iron dwarf are proficient with simple weapons, light armor and shields (but not tower shields). Bonus Weapon Proficiency: At each level, the Dark Iron dwarf chooses one weapon from the following list: blunderbuss, dwarven waraxe, dwarven battle hammer, dwarven tossing hammer, flintlock pistol, and long rifle. He is proficient with that weapon.

Fire Magic Affinity (Su): Whenever the Dark Iron dwarf casts a spell with the fire descriptor, he may add his levels of Dark Iron dwarf to his caster level for the purposes of any level-dependent effects (such as range, duration and so forth).

Resistance to Fire (Ex): Dark Iron dwarves' association with Ragnaros grants them some protection against fire. A Dark Iron dwarf has resistance to fire equal to three times his Dark Iron dwarf level.

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