Despite their increasingly small numbers, the members of the Scarlet Crusade never falter, turn aside, or retreat. The Scarlet Crusade fights directly and it fights to the death.
Most military forces fight conservatively and hoard their members, but the crusaders take no care for their own lives. They wade into battle with zealous fervor, slashing and hacking until they either fall or vanquish all enemies.
Only the backing of the priests and paladins (dark or otherwise) keep the order alive, both literally and figuratively. The impassioned speeches and charismatic leadership of the order's healers motivates their troops into battle, and their healing magic keeps their zealots whole. The military training of the order's paladins serves the crusade well, as the paladins train the members in basic troop formations and simple tactics that increase their odds of survival.
Generally, members of the Scarlet Crusade don't bother flanking their enemies, as they're used to fighting undead that are slow and easy to strike and immune to backstabs. Scarlet Crusade units fight in tight formations. They form rings whenever possible, standing shoulder to shoulder, so no one member risks being surrounded by a shambling mob of undead. If forced to disperse, members try to pair up and fight back to back.
Paladins and priests freely use their healing abilities and spells in combat, not only to bolster their own troops, but to harm undead enemies. Paladins and priests try not to use their turn undead ability, as their goal is to destroy their enemies, not scatter them. If overwhelmed by superior numbers, though, or confident in their ability to destroy nearby undead with a turn attempt, the commanders call upon their holy power. Many Scarlet Crusade priests can rebuke undead; they force their undead foes to cower long enough for the knights to do their work.
When fighting living opponents, the Scarlet Crusade varies its tactics only slightly. The Crusade rarely takes on hordes of living enemies; when they do engage the living, it is usually to target individuals or small groups. Members of the Crusade do use flanking maneuvers when fighting the living. They're most concerned with preventing the escape of their prey, as living opponents move much faster than undead, and often panic. Mounted knights run down fleeing enemies, while the foot soldiers remain behind to engage slower targets. Foot soldiers also use trip attacks to reduce the odds that their prey will escape.
ScaRlec Chaplain, 10ch-Level PRiesc/2nd-Level Scout Female Human: CR 12; Medium humanoid (human); HD 12d8+12, hp 69; Init +2; Spd 30 ft.; AC 20, touch 12, flat-footed 18; Base Atk +8; Grp +10; Atk +13 melee (1d8+4, heavy mace); Full Atk +13/+8 melee (1d8+4, heavy mace); SA smite, rebuke undead; SQ aegis, compel, Healing domain (lesser), nature sense, Protection domain (greater), wild healing, human traits; AL LE; SV Fort +11, Ref +8, Will +13; Str 15, Agy 15, Sta 13, Int 8, Spt 17, Cha 15.
Language Spoken: Common.
Skills: Heal +18, Knowledge (military tactics) +4, Knowledge (nature) +8, Knowledge (religion) +11, Listen +8, Sense Motive + 13, Spellcraft +9, Spot +8, Survival +12.
Feats: Block SpellB, Bond with the Landf, Brew PotionB, Empower Spell, Iron Will, Magic Energy Control, Mirror SpellB, Reflect Spell, Track, Weapon Focus (mace).
Priest Spells (6/5/5/4/3/2; save DC 13 + spell level): The Scarlet Chaplain's high Spirit score and ranks in Spellcraft allow her to prepare 11 spells per level; she can prepare most of the spells on the Priest spell list. She favors the following spells:
2nd—hold person; 3rd—cure serious wounds, dispel magic; 4th—inflict critical wounds; 5th—blood tief, mass cure light wounds.
Domain Spells: 1st—shield of faith; 2nd—resist energy; 3rd—holy word shield; 4th—cure critical wounds; 5th—healing rain.
Domains: Protection (the Scarlet chaplain casts Protection spells as an 11th-level caster, protection aura 1/day), Healing (the Scarlet chaplain casts Healing spells as an 11th-level caster).
Possessions: +2 heavy mace, +2 mithril chain shirt, masterwork heavy steel shield, hero's mantle.
* See the Monster Guide.
f See the Alliance Players Guide.
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