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Transmutation Level: Arcanist 6 Components: V, S, M Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One petrified creature or a cylinder of stone from 1 ft. to 3 ft. in diameter and up to 10 ft. long Duration: Instantaneous

Saving Throw: Fortitude negates (object); see text Spell Resistance: Yes

This spell restores a petrified creature to its normal state, restoring life and goods. The creature must make a DC 15 Fortitude save to survive the process. Any petrified creature, regardless of size, can be restored.

The spell also can convert a mass of stone into a fleshy substance. Such flesh is inert and lacking a vital life force unless a life force or magical energy is available. (For example, this spell would turn a war golem into a flesh golem — or at least a flesh-like golem — but an ordinary statue would become a corpse.) You can affect an object that fits within a cylinder from 1 foot to 3 feet in diameter and up to 10 feet long, or a cylinder of up to those dimensions in a larger mass of stone.

Material Component: A pinch of earth and a drop of blood.

Screaming incoherently, Zul'armon smashed his rock into every Atal'ai foolish enough to come close. Despite its fearsome size, the dragon seemed hard pressed. The Atal'ai must have been expecting it, Zul'armon thought, as the savage trolls' tactics were flawless. They circled the dragon and stabbed at its flanks. For a time Zul'armon wondered why the dragon had landed at all; then he saw the long rents in one wing. The beast was crippled.

Across the camp, Zul'armon saw the Atal'ai high priest standing back from the melee, chanting arcane words. He also saw his pack lying against a pile of rocks.

Zul'armon hurdled a troll corpse, dashed to his pack, and pawed through its contents. His hand closed over a bottle.

The dragon roared again and snatched up a troll in its teeth. The high priest gestured at the dragon and an array of magical bolts sped out of his hands and slammed into the beast. The dragon keened in pain.

It staggered towards the priest, slogging through the muck and the horde of trolls.

Zul'armon downed his potion in one gulp. "Blessed with the mojo of Zanza!" he cried.

His shout drew the attention of the chieftain. With a smile, the Atal'ai began to cast a second spell.

Zul'armon charged the old troll, his bloody rock raised in one hand.

Another barrage of magical bolts streaked towards Zul'armon. They impacted an invisible shield before him, bounced back, and reversed course. The Atal'ai screamed in horror as his own spell destroyed him.

The remaining Atal'ai broke and ran. The dragon dispatched two fleeing trolls, then turned to face Zul'armon. Neither spoke. After a moment of silence, the dragon inclined its head. Zul'armon returned the bow.

The dragon melted back into the jungle, and Zul'armon began his long trek home.

The following section contains new magic items either created by or controlled by the independent factions. General rules on magic items and magic item creation appear in More Magic & Mayhem.

New Armor

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