Syndicate Forces

The Syndicate has no standing army. All adult members are expected to be able to pull their weight in a fight, although since returning to a landed state, the higher echelons participate less and less. With several thousand potential soldiers one might think that the Syndicate would be able to raise a sizeable army. However, the lack of strong leadership makes assembling a force of significant size nearly impossible. The noble households (gangs of criminals, really) hold only nominal loyalty to Perenolde or each other, and thus forces of greater than 50 individuals are rare.

Since returning to Alterac the Syndicate has become less cohesive. Each noble claims a territory (usually, but not always, their original lands), and his or her household "works" that land, stealing from the communities within it and the travelers who pass through. If a village proves stubborn or a common threat enters the area (such as Scourge forces), multiple households may band together to deal with the threat to their collective sovereignty. However, the households just as often work at cross-purposes, squabbling over territory.

Most members of the Syndicate lack training in any productive occupation and receive no encouragement to learn. Instead, the households survive by "appropriation of resources," which is just a fancy way of saying "stealing." In most cases a noble sends his goons to a village and tells the inhabitants that they are now under the "protection" of his household. They then tax the village — taking food, supplies, and whatever else catches their fancy. A village that refuses meets with violent retribution, until it either submits or is destroyed. These "taxes" are often more than the noble's household needs or the village can afford. Woe betides the village that finds itself between two competing households. The Syndicate is also infamous for "taxing" travelers through their lands.

Members of the Syndicate are almost exclusively warriors or rogues (or both). Other classes are rare: The Syndicate has only a handful of magi and warlocks, and no healers. Many of the founding members also have levels in aristocrat. Because of the prevalence of rogues and the lack of healers, the Syndicate favors ambush tactics. The ideal combat is one in which they can w o ft l d

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