Tuskarr Racial Traits

• +2 Stamina, -2 Intellect. Tuskarr are sturdy and easily weather physical hardship, but their simple society does not allow for much intellectual stimulation.

• Medium: As Medium creatures, tuskarr have no bonuses or penalties based on their size.

• Tuskarr base land speed is 30 feet.

• +1 natural armor bonus to AC. A tuskarr has a layer of tough blubber beneath his hide.

• Weapon Familiarity: Tuskarr treat the net as a martial weapon instead of an exotic weapon.

• +2 racial bonus on Fortitude saving throws against cold effects. (This includes magical and nonmagical cold effects.)

• +2 racial bonus on Profession (fisher), Profession (whaler) and Survival checks. These skills are class skills for all tuskarr characters.

• Automatic Languages: Common and Tuskarr.

• Bonus Languages: Low Common and Zandali. Most tuskarr do not learn more than Tuskarr and Common, but those who do speak the tongues of their enemies.

• Racial Levels: Unlike humans and some other races, tuskarr can take a few levels in "tuskarr" as a class to develop their racial qualities more fully.

• Favored Class: Scout. A multiclass tuskarr's scout class does not count when determining whether she suffers an XP penalty for multiclassing (see WoW RPG, Chapter 3: Classes, "Multiclass Characters," XP for Multiclass Characters).

TuskaRR Levels

Tuskarr can take up to three levels in "tuskarr" at any time. Tuskarr levels illustrate the character drawing strength from her society's values and history. Most tuskarr characters take at least one level in tuskarr.

Skill Points at 1st Character Level: (4 + Int modifier) x 4.

Skill Points at Higher Levels: 4 + Int modifier.

"Class" Skills: Appraise (Int), Craft (Int), Diplomacy (Cha), Listen (Spt), Profession (Spt), Spot (Spt), Survival (Spt) and Swim (Str). See Chapter 5: Skills in WoW RPG for skill descriptions.

Starting Gold: A lst-level tuskarr with a level in tuskarr begins play with 3d4 x 10 gold pieces.

Weapon and Armor Proficiency: Tuskarr with levels in tuskarr are proficient with simple weapons, light armor and shields (but not tower shields).

Bonus Weapon Proficiency: The tuskarr gains proficiency with the net.

Resistance to Cold (Ex): Tuskarr live in Northrend and are adapted to survive in the coldest of environments. A tuskarr has resistance to cold equal to three times her tuskarr levels.

The following tables allow you to determine random ages, heights and weights for members of these races.

Taöle l-lO: Random StaRting Ages

Race

Adulthood

Healer/Warrior/Barbarian/Paladin

Rogue/Runemaster/Scout/Tinker

Arcanist

Dragonspawn

200 years

+4d6

+10d6

+5d6

Dwarf, Dark Iron

40 years

+3d6

+7d6

+5d6

Murloc

12 years

+1d6

+3d6

+2d6

Naga

500 years

+5d10

+12d 10

+6d 10

Pandaren

80 years

+4d6

+10d6

+6d6

Quilboar

17 years

+1d6

+2d6

+1d6

Satyr

300 years

+5d6

+12d6

+6d6

Tuskarr

50 years

+1d4

+3d6

+2d6

Table l-ll: Aging Effects

Race

Middle Age

Old

Venerable

Maximum Age

Dragonspawn (wyrmkin)

400 years

550 years

600 years

+4d% years

Dwarf, Dark Iron

125 yrs

188 yrs

250 yrs

+2d% years

Murloc

25 years

40 years

60 years

+2d6 years

Naga*

650 years

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