While most warlocks specialize in conjuration and demonic pacts, some focus on other areas of the dark arts. Shadowmagi eschew summoning in favor of the destructive power of raw entropy. Some say shadowmagi developed the shadow bolt spell (see More Magic & Mayhem), and it encapsulates their magical style. As well as fel evocations, shadowmagi enjoy spells that weaken other's minds and bodies and those that create darkness.
Shadowmagi gain the following arcana instead of the normal warlock arcana:
• 1st Level—Fel Companion (Ex): As the standard warlock ability. With their connection to shadow, voidwalkers are shadowmagi's preferred companions.
• 4th Level—Insidious Caster (Ex): The shadowmage gains a +2 bonus on caster level checks to overcome a creature's spell resistance.
• 8th Level—Shadow Jump (Sp): A shadowmage gains the ability to travel between shadows as if by means of a dimension door spell. The limitation is that the magical transport must begin and end in an area with at least some shadow. A shadowmage can jump up to 10 feet per level each day in this way. This amount can be split among many jumps, but each one, no matter how small, counts as a 10-foot increment.
• 12th Level—Umbra Master (Ex): The shadowmage draws upon entropy to empower his spells. The shadowmage casts spells with the fel descriptor at +1 caster level, and the save DC for such spells increases by +2.
• 16th Level—Invoke Shadow (Ex): Shadowmagi may prepare an additional spell per spell level as long as it has the fel descriptor. This additional spell benefits from the effects of the Maximize Spell feat, though the spell's level does not change.
The quilboar thornweaver. The goblin tinker. The pandaren wardancer. These are all iconic images — a type of individual that is recognizable both to characters in the Warcraft world and to players of the WoW RPG game. Any race can be any base class, but some races are more likely to be members of a certain class. Some races have traditions of specific classes in their societies and cultures. A race's favored class represents that race's natural predilection to a certain degree; racial iconic classes are another method.
A racial iconic class demonstrates a particular race's natural ability with a certain class. It might also represent the fact that a class has social or traditional connotations within a race's culture. Quilboar possess
a natural tendency to become barbarians, for instance; therefore, quilboar's favored class is barbarian. Similarly, quilboar society has long favored shamanism and granted status and recognition to great shaman. The quilboar shaman is a racial icon; the racial iconic class "quilboar shaman" represents it.
Racial iconic classes are variant classes similar to those presented above (the contender, dungeoneer, and the like). Like other variant classes, a racial iconic class uses an existing class as its base but alters it slightly to depict its racial icon. Obviously, a character must be of the appropriate race to take a racial iconic class.
Characters who take racial iconic classes are close to an archetype that most people recognize. Like racial levels, racial iconic classes also represent characters who draw upon their races' traditions, values and techniques — though in these cases, the traditions, values and techniques are those specific to a class. A goblin who takes the goblin tinker iconic class, for example, spends time corresponding with fellow goblin tinkers, retrofitting goblin-made devices, studying schematics from previous (probably deceased) goblin tinkers, and refining those devices unique to his race.
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