Zandalar Forces

The Zandalar tribe is a group of mystical trolls who serve as the priest caste for all other trolls. They have few warriors, and what warriors they do have are dedicated to protecting their home island of Zandalar. Thus, when the Zandalari need people to accomplish tasks in the larger world, they work through agents of other races. Were an unfriendly member of such a race to enter Zandalar, however, he would find himself contending with the Zandalari's warriors. Though few, they are rumored to be excellent fighters.

The Zandalari make their home in the jungle. As such, their warriors prefer to attack from ambush, lurking in the trees' shadows, in the underbrush, or in the canopy before bursting out to attack. They set themselves up in the wilderness along their enemy's path well in advance, then leap forward when the time is right. They hurl javelins; then, depending on the reaction, they either continue to fling their weapons, they charge into melee, or they melt back into the shadows to perform the same tactic again.

Many priests and witch doctors work among the Zandalari, so almost all Zandalar warriors are in possession of a few bottles of brews they can slug back to make themselves stronger, fiercer, or heal their wounds. Zandalar leaders carry many such concoctions and are sure to have witch doctors at their sides who provide them with more. If they expect to go to battle, the trolls drink the brews immediately beforehand, allowing them to crush their enemies with ease.

If battle is joined, Zandalar priests and witch doctors support their warriors with enhancement spells and healing in addition to entering the fray directly. Bloodlust and inner fire are particularly devastating — spells that affect many allies at once. Of course, the spellcasters don't mind blasting their enemies when the situation calls for it, and Zandalari potion docs (a prestige class presented in the Horde Player's Guide) spend battles hurling explosive potions into enemy ranks.

The few Zandalari warriors take the front lines, though they prefer to soften up the enemy with thrown javelins and axes first. This tactic also allows their spellcasters more time to cast beneficial spells on them before melee is joined. Zandalari warriors are fierce and wild, and they do not often retreat; once a troll throws himself into melee, he isn't coming back until the enemy's corpses lie about him.

Zandalar warriors perform other functions as well, including reconnaissance, discovering the best places to set their ambushes. They also harry enemy forces with guerilla tactics, which can make the enemy foolish. Priests and witch doctors help these endeavors with divination magic.

ZandalaR WaRRioR, 2nd-Level BaRbaRian/lst-Level WaRRioR/7th-Level GladiatoR/3Rd-Level Jungle TroII Male Zandalari Troll: CR 13; Large humanoid (Zandalari troll); HD 2d12+8d10+3d8+78, hp 154; Init +2; Spd 30 ft. (chainmail; base 40 ft.); AC 23, touch 14, flat-footed 21; Base Atk +12; Grp +17; Atk +22 melee (3d6+15/19-20/x3, greataxe); Full Atk +22/+17/+12 melee (3d6+15/19—20/x3, greataxe) or +17 ranged (1d8+6, javelin); Face/ Reach: 10 ft./10 ft.; SA critical strike (3d4), maximize blow 1/day, rage 1/day, supreme cleave; SQ low-light vision, command, fast movement, illiteracy, troll healing 3, two-handed mastery, uncanny dodge, jungle troll traits; AL CE; SV Fort +19, Ref +7, Will +4; Str 20 (18), Agy 14, Sta 22 (20), Int 11, Spt 9, Cha 12.

Languages Spoken: Low Common and Zandali.

Skills: Bluff +12, Intimidate +16, Listen +7, Survival +6.

Feats: Dodge, Cleave, Combat ExpertiseB, Great Cleave, Improved Critical (greataxe), MobilityB, Power Attack, Spring AttackB, Weapon Focus (greataxe)B, Weapon Focus (javelin)B, Weapon Proficiency (bastard sword) B, Weapon Proficiency (spiked chain)B, Weapon Specialization (greataxe)B.

Possessions: Large +3 greataxe of instinct, Large + 1 javelin, four Large masterwork javelins, silvered +4 chainmail of the bear, drakeclaw ring, ring of protection +2, lesser healing draught, philter of lesser fortitude.

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