Each starter box contains:
o A deck of 30 cards, wrapped together with a hero card and two UDE Points cards. The deck has been preconstructed to go with its hero card. You'll play your first few games with this deck and its hero. There are 9 different starter decks, one for each class.
o Two booster packs of additional cards. Feel free to open them up, but don't mix them with the preconstructed deck yet.
o Three random oversize hero cards. You can use these cards in games, or just collect them.
he rest of this rulebook is divided into three parts: game rules, advanced concepts, and the glossary. The game rules will tell you everything you need to know to start playing the World of Warcraft TCG. You can reference the glossary or advanced concepts section whenever you wish.
For comprehensive tournament rules, visit www.ude.com/wow.
What a hero can do in the World of Warcraft TCG is determined by his or her traits. Your hero has five traits: faction, talent spec, professions, race, and class.
o FACTION: The war between the Horde and the Alliance has settled into a tenuous peace. While open warfare may be over, the hostility is not, and skirmishes often break out between the two sides.
The Alliance: The Alliance is made up of four races: the noble humans of Stormwind, the mysterious night elves of Darnassus, the mighty dwarves of Ironforge, and the gnomes, refugees of the irradiated city of Gnomeregan. They are bound by ties of loyalty dating back to the Second War, when they fought side by side to defeat the Horde. In addition, the draenei will be featured in the TCG's second set.
The Horde: The races of the new Horde came together under Warchief Thrall in the wake of the Second War and the flight to Kalimdor. The Horde is made up of the bloodthirsty orcs, the Darkspear trolls, the noble tauren, and the Forsaken, undead who broke free of their enslavement to the Lich King. You'll also find a sneak peek of the blood elves in the first set.
o TALENT SPEC: Each hero specializes in a talent tree. Your hero's talent spec is located on the hero card as shown here:
Professions g Hi— ^tit Hunier PCMarfetmamh Ipj bngJiu-vrinti/ leatherworhing o PROFESSIONS: Each hero has two professions, which will be important in future World of Warcraft TCG expansions. Future sets will include cards like Glimmering Mithril Insignia for Blacksmiths and Smoking Heart of the Mountain for Enchanters.
o RACE: In future World of Warcraft TCG expansions, there will be cards that can be used only by members of a certain race. For example, the Undead will have a Cannibalize card.
o CLASS: All nine classes are represented in the TCG.
Druid: Keepers of the natural order of the world, druids can shape-shift into different animal forms. They harness the power of nature to heal their allies and harm their enemies. Druids have powerful spells to help themselves and their friends, such as Mark of the Wild and Innervate. In this first TCG set, Druids will have access to bear form. More forms will be added with each set.
Hunter: Hunters are deadly marksmen who share a special bond with the beasts of Azeroth. Hunters have access to powerful offensive cards like Aimed Shot, Aspect of the Hawk, Multi-Shot, and Rapid Fire. There are four Hunter Pets in this first TCG set and many more in upcoming sets.
Mage: Masters of the arcane arts, mages have access to powerful direct damage and area of effect spells that can disable many enemies at once. Their offense from this first TCG set includes cards such as Fire Blast, Frostbolt, Flamestrike, and Pyroblast. Mages can utilize tricks like Blink, Counterspell, Frost Nova, and Polymorph to outlast their opponents despite their lower starting health.
Paladin: These upholders of the Light are powerful fighters and solid healers. Their unwavering pursuit of justice makes them stalwart defenders of the Alliance. Paladins are very powerful as heroes or as allies in your party. Paladins have offensive capabilities with cards such as Blessing of Might, Hammer of Justice, and Retribution Aura, and defensive capabilities with cards such as Blessing of Protection, Cleanse, Devotion Aura, and Divine Shield.
Priest: The priests of Azeroth are spread across many races and faiths, but all share powerful healing abilities. Those who lean toward shadow have great power to melt faces, while those who specialize in holy pursuits are incredible healers. In this first TCG set, Priests have access to a wide range of offensive, defensive, and utility cards, including Dispel Magic, Flash Heal, Mind Blast, Mind Control, Prayer of Healing, Psychic Scream, and Shadowform.
Rogue: Masters of stealth and subtlety, rogues are deadly assassins. They complement their skills in combat with a seemingly endless arsenal of tricks. Rogues in the TCG have access to Poisons, stealth, Combo cards, and Finishing Moves. Cards in the first set include Backstab, Cold Blood, Crippling Poison, Expose Armor, Premeditation, and Sinister Strike.
Shaman: Shamans have an arsenal of weapons at their disposal along with healing spells and totems that buff the entire party. In this first TCG set, Shamans have cards such as Chain Lightning, Earthbind Totem, Ghost Wolf, Purge, Windfury Totem, and the mighty Frost Shock.
Warlock: Warlocks channel demonic energies to destroy their enemies with curses, DOTs, and the most powerful debuffs in the game. Warlocks have access to four useful Pets in the first TCG set, with more upcoming in future sets. Some key Warlock spells from the first set include Life Tap, Rain of Fire, Shadow Bolt, Fear, and Curse of Agony.
Warrior: The masters of melee combat. As tanks or damage dealers, warriors are most at home in the thick of battle. Warriors have access to the most weapons, armor, and shields. They are the best tanking class, which is represented by the protector ability in the TCG. Some Warrior cards in the first set include Battle Shout, Charge, Demoralizing Shout, Execute, Last Stand, Mortal Strike, Shield Bash, and Sunder Armor.
Was this article helpful?