Class Features

Weapon and Armor Proficiency: Lightslayers are proficient with all simple weapons and light armor, but no shields.

Table 3 -5: The Jightslayer (Its)

Class

Attack

Fort

Ref

Will

Level

Bonus

Save

Save

Save

Special

1st

+0

+0

+2

+0

Canonic study, grace of shadows

2nd

+1

+0

+3

+0

Backstab +1d6

3rd

+2

+1

+3

+1

Shield of sin, mystery of shadows

4th

+3

+1

+4

+1

Backstab +2d6

5th

+3

+1

+4

+1

Field study, hidden agent

6th_

+4

+2

+5

+2

Backstab +3d6

7th

+5

+2

+5

+2

Greater shield of sin, haunt of shadows

8th

+6

+2

+6

+2

Backstab +4d6

9th_

+6

+3

+6

+3

Onyx mirror

10th

+7

+3

+7

+3

Backstab +5d6

Canonic Study: A lightslayer spends months learning the teachings of the Forgotten Shadow and studying the beliefs of her enemies. At first level she gains a +2 bonus on Knowledge (religion) checks relating to the Forgotten Shadow or the Holy Light.

Grace of Shadows (Sp): The lightslayer may use shadowmeld as a spell-like ability once per day. Her caster level equals her lightslayer level.

Backstab (Ex): This ability is identical to the rogue ability of the same name. The extra damage dealt increases by +1d6 every even level (2nd, 4th, 6th, 8 th and 10th). If the lightslayer gets a backstab bonus from another source, the bonuses on damage stack.

Mystery of Shadows (Sp): At 3rd level the lightslayer may use invisibility as a spell-like ability once per day. Her caster level equals her lightslayer level.

Shield of Sin (Su): At 3rd level, the lightslayer's devotion to the Forgotten Shadow protects her against the destructive power of the Holy Light. The lightslayer gains +2 turn resistance against paladins and priests of the Holy Light.

Field Study (Ex): Her experience in the field grants a lightslayer firsthand knowledge of how best to hurt her enemies. At 5th level, the lightslayer gains a +2 bonus on melee damage rolls against paladins and priests of the Holy Light.

iThe sun paladin led, crossbow at the ready. "There..." he said, pointing at a man-shaped tower of water in the distance. "One befouled deep element—" and then he stopped and gasped when a second ambling tower trundled into view. "The scouts said there was only one!" \ "The scouts are always wrong," Mertada said. "Shall we go back for reinforcements?"

The sun paladin shook his head. "We can't. The longer we take, the greater the chance that our truce falls p apart. If we go back, they'll argue about who goes, then someone does something stupid, and this place will never be reclaimed. I have confidence in my skills. I'll take one elemental. You hold the other one at bay until I can come to your aid."

"You're confident."

"Human trait," the sun paladin said. "Honest," he added, and he strode toward the spring. The tauren reluctantly followed. The smell of pollution assailed her, but it also strengthened her resolve. This was a battle she was born to fight. They charged together, Alliance and Horde, regardless of peril and distrust. Purpose consumed them both. As tall as three tauren, a sickly mottled black-green, the two towers of defilement spotted the newcomers. This didn't matter to Mertada. They were defiled — and that gave her power over them that they didn't suspect.

The sun paladin shouted some garbled Alliance battle cry and fired his crossbow. The projectile burst into ' flames and screeched as it found its target. The paladin began to sing a battlesong, dropping his crossbow as he ran and drawing his sword in one single, perfect motion. Mertada followed until she was within ten strides of the | nearest elemental, stopped, and whistled. Out of the brush charged several dogs, gleaming and white. One gave ^ her a look that seemed to say: "You want us to attack that?" 1

Mertada snorted and moved toward the elemental. She could see the paladin's longsword flash as it reflected the weak sunlight in its strokes. Or was it his aura?

Hidden Agent (Su): At 5th level, the Forgotten Shadow grants the lightslayer permanent protection. She manifests a persistent nondetection effect. A spellcaster who attempts to locate the lightslayer by divination (such as with clairaudience/clairvoyance, locate creature or similar spells) must make a caster level check (DC 15 + the subject's lightslayer level) or the spell fails.

Greater Shield of Sin (Su): The Forgotten Shadow's blessing increases in strength at 7th level. The lightslayer gains +4 turn resistance against paladins and priests of the Holy Light (this does not stack with shield of sin).

Haunt of Shadows (Sp): At 7th level the lightslayer may use greater invisibility as a spell-like ability once per day. Her caster level equals her lightslayer level.

Onyx Mirror (Su): At 9th level, the lightslayer's faith grows strong enough to protect her against the spellcasting abilities of her enemies. She gains spell resistance equal to 11 + her lightslayer level against divine spells cast by paladins and priests of the Holy Light and against all holy light spells (described in More Magic & Mayhem).

Description: Few forces have devastated the world as badly as plague. Though magic is partially to blame as well, the Plaguelands of Lordaeron are a testament to the ravages that disease can bring to the world.

While other peoples perpetually bemoan their dead and portray themselves as the sole victims of the pestilence of the age, the stoic races of the Horde soldier on, accepting life's misfortunes without feeling a need to complain. Unlike others, the wise races of the Horde realized that the plague must be fought intelligently and skillfully, through knowledge and not with wild sword strokes. After long and careful deliberation, the Horde formed a new order of druids, the plagueshifters, who were charged with reclaiming the Plaguelands and other stricken areas for the Horde.

Plagueshifters fill a specialized role, one typically taken by tauren druids, who are willing to leave Kalimdor and walk in far lands. To become a plagueshifter, one must risk exposure to the deadliest diseases and poisons, and learn to master them. It's a dangerous profession, but just as the mastery of sharp steel has its rewards, so too does the victory over the most insidious enemies of the natural world.

Plagueshifters in the World: Most Plagueshifters are members of the Horde, typically orc shaman who live near the Plaguelands and tauren druids who traveled to Lordaeron and trained themselves to battle the Scourge. They're a relatively recent addition to the Horde's druidic orders, so their influence has not been felt in the world, and the Scourge and the Forsaken haven't taken any notice of them — yet.

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