HalfogRe Magi

Ogre magi were creations of Gul'dan during the Second War, but they refused to mate with orcs for the purpose of creating mok'nathal. Half-ogres are considered ogres for spells and effects, however, and thus they qualify for the ogre mage template (see Chapter 9). If your GM allows it, you may apply the ogre mage template to a half-ogre PC. (Though doing so carries the normal level adjustment of the template.

modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-ogre is treated as one size larger if doing so is advantageous to him. A half-ogre is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. A half-ogre can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a w o \k L D


Half-ogre Level

Base Attack Bonus

Table 1-2: The HalfFort Save Ref Save


Will Save








+1 Str, +1 Spt






+1 Spt, +1 Sta






+1 Str, +1 Sta, Size Increase


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creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities and spells that change the subject's size category.

• Mixed Blood: For all special abilities and effects, a half-ogre is considered both an ogre and an orc.

• A half-ogre's thick hide grants him a +1 natural armor bonus to AC.

• Automatic Languages: Common and Low Common.

• Bonus Languages: Goblin, Orcish, Taur-ahe and Zandali. Their ogre progenitors used to be a part of the Horde, and some learn the languages of other savage creatures.

• Racial Levels: Unlike humans and some other races, half-ogres can take a few levels in "half-ogre" as a class to develop their racial qualities more.

• Favored Class: Hunter. A multiclass half-ogre's hunter class does not count when determining whether he suffers an experience point penalty for multiclassing (see WoW RPG, Chapter 3: Classes, "Multiclass Characters," XP for Multiclass Characters).

Haf-ogRe Levels

Half-ogres can take up to three levels in "half-ogre" at any time. An individual's acquisition of racial levels indicates a pursuit of his ogre nature, strengthening both his physical and spiritual form in the process. The strengthening of his ogre blood slowly increases a half-ogre's size, until he becomes a Large creature by 3rd level.

Half-ogre levels stack with a divine spellcasting class level for purposes of determining caster level for spells. If the half-ogre has two divine spellcasting classes, add the racial levels to the higher of the two.

Skill Points at 1st Character Level: (4 + Int modifier) x 4.

Skill Points at Each Additional Level: 4 + Int modifier.

"Class" Skills: Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Listen (Spt), Profession (Spt), Spot (Spt), Survival (Spt), and Swim (Str). See WoW RPG, Chapter 5: Skills for skill descriptions.

Starting Gold: A lst-level half-ogre with a level in half-ogre begins play with 3d4 x 10 gold pieces.

Weapon and Armor Proficiency: Half-ogres with levels in half-ogre are proficient in the use of all simple weapons, and with light and medium armor.

Size Increase: At 3rd level, the half-ogre's continued growth sends him into Large creature range. He loses the powerful build ability and his size increases to Large, which has the following effects:

• His space increases to 10 feet.

• His natural reach increases to 10 feet.

• He takes a -1 size penalty to AC and a -1 size penalty on attack rolls.

• He must wield weapons of Large size or take penalties. Similarly, he must wear armor appropriately sized for him, which costs twice as much as normal.

• His lifting and carrying capacities double.

Note that the half-ogre's gear does not grow along with him.

Description: Orcs and humans can interbreed, and this union creates half-orcs. Humans and orcs have been enemies for decades, and half-orcs represent something both races prefer not to think about. Half-orc genesis is usually violent and perverse, and their appearance — too bestial to be human, too clean to be orc — reminds the parent races of the rift between them and the horrible deeds each has performed on the other. Thus, most humans and orcs ignore half-orcs. Other races are little better, as the human-orc conflict is only one facet of the Alliance-Horde tensions upon which no one likes to dwell.

Conversely, some see half-orcs as symbols of unity. Not all half-orcs are born to abused or victimized parents; some are the children of clandestine love. Perhaps half-orcs represent what could be accomplished if the races put aside their differences and live in peace. After all, if humans and orcs, with their history of hatred and bloodshed and wildly different origins, can produce viable offspring, perhaps the races are not as different as they think.

Half-orcs face mixed reactions. Even more so than half-elves, half-orcs are the targets of rage and derision brought about by stress. Azeroth is a violent place and tensions thrum like taut wires. The Third War lives in recent memory, and most humans and orcs lost loved ones at the hands of the other side. Half-orcs find little welcome, though the situation is better in the larger, more enlightened settlements.

Unlike half-elves, who prefer to wander or blend in to avoid prejudice, half-orcs are vocal, daring and foolishly brave. A product of their parent races' pride, courage and ferocity, half-orcs refuse to accept bias lightly. They demand attention. Half-orcs commit to audacious dares and acts of suicidal bravery to prove their worth to their parent races. Occasionally they succeed.

Appearance: Half-orcs are a bit taller and heavier than humans, standing around 6-1/2 feet in height and weighing 200 to 250 pounds. Males are noticeably taller and heavier than females. Half-orc skin ranges from light green to grayish brown; half-orc hair is coarse like an orc's and ranges from brown to black in color. The orc lineage is unmistakable, but half-orc features are not as pronounced as those of the orc parent — a half-orc's ears are not quite as large, the nose not as piggish, and the tusks jut far less. Both humans and orcs view half-orcs as physically ugly, a view which infects some half-orcs with self-loathing. Half-orcs live longer than their orc parents, with life spans equivalent to a human's.

Region: Refer to the human and orc racial entries. If raised by humans, a half- orc most likely makes Theramore or Stormwind her home. If raised by orcs, she probably comes from the city of Orgrimmar in Durotar.

Affiliation: Alliance or Horde. A half-orc's affiliation depends upon where and how she was raised. Still, half-orcs more often find a place within the Horde. Orcs are more accepting, as they remember when they were lost to the Burning Legion. Orcs believe that everyone deserves a chance in these times, whereas most humans find it difficult to ignore a half-orc's obviously orc qualities.

Elves and dwarves lump half-orcs in with the orc side of things, while tauren and goblins prove more tolerant. Half-orcs can find kindred spirits in half-elves, who may be shunned in the same way.

Faith: Since many half-orcs belong to the Horde, they study the shamanistic practices of their orc forebears. They find the spirits more accepting than any earthly race. Half-orcs are also curious about the Holy Light, and those raised among humans may follow this philosophy.

Names: Half-orcs take the naming practices of the race in which they were raised. Half-orcs raised in human lands often take orc first names to display their heritage, and vice versa.

• Female Names: Gauna, Bodi, Imarelle, Seera.

• Family Names: Dimmul, Blackaxe, Fierceblade, Greatarm.

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