All of the following are features of the ogre mage creature class. Note that the bonuses and abilities the ogre mage gains at 1st level are in addition to those he gains by virtue of his racial traits. (A lst-level ogre mage has +3 Strength, for example.)
"Class" Skills: Climb (Str), Jump (Str), Knowledge (arcana), Listen (Spt), Spellcraft (Int), Spot (Spt), Survival (Spt), Swim (Str), and Use Magic Device (Cha). See WoW RPG, Chapter 5: Skills for skill descriptions.
Starting Gold: A lst-level ogre mage begins play with 2d4 x 10 gold pieces.
Weapon and Armor Proficiency: Ogre magi are proficient in the use of simple weapons and with light and medium armor.
Spellcaster: An ogre mage casts spells as a member of a specific healer or arcanist path. The ogre mage casts spells as a member of that class equal to his ogre mage Hit Dice. These levels stack with actual class levels to determine his spellcasting ability. For example, if the ogre mage selects warlock, and he is a 7th-level ogre mage/3rd-level warlock, he casts spells as a 7th-level warlock (since he has 4 ogre mage Hit Dice and 3 warlock levels). He is otherwise a 3rd-level warlock (for the purposes of class features like arcana and bonus feats).
Spells: Ogre magi have certain spells that are inherent to their natures: spells that Gul'dan considered important for his purposes. Therefore, no matter what the ogre mage's spellcasting class, he adds the following spells to his spell list at the indicated levels: bloodlust (3rd), eye of Kilrogg (4th), and rune trap (3rd; see Chapter 4: Magic and Faith).
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