Sites and Settlements

Primitive forest troll settlements are scattered throughout Zul'Aman. Weathered ruins hide among the trees, covered with vines and the dust of ages. The Shrine of Ula-Tek (city, 7,000) The Shrine of Ula-Tek is an enormous ziggurat. The forest trolls rally around the edifice and their capital lies among its ruins. Crude troll huts mix with collapsed stone walls. This area is very heavily protected far too heavily for me to penetrate, so I ambushed a lone forest troll a few miles away and got the...

Area Ganthrifals Chambers EL

The door to the chamber is protected by a mental alarm that triggers when a creature touches the door, thereby alerting Ganthrifal of approaching intruders. The door is also locked and arcane locked (Open Lock DC 25, 35 with arcane lock). The door to this chamber opens into total blackness. Ganthrifal keeps his room shrouded in deeper darkness as the gloom does not impede him. If the heroes pierce the darkness, read the following. This room was obviously recently...

Area Mael Shelubs Tower EL variable

Read the following when the heroes investigate this location. reach from wall to wall at two levels above the ground, marking where the second and third stories once were. The place is shrouded in gloom. Groaning and shuffling sounds come from the zombies that crowd the floor. The zombies do not immediately react to your presence. Add the following if Mael, hidden in the darkness near the ceiling, detects the heroes. A rasping voice sounds from the shadows above. Welcome to my lair, intruders....

Lands of Darkness Lands of Demons

As they quickly embraced the ways of magic, human mages rose in power until they matched and even surpassed their elven tutors. In parts of the empire, human sorcerers cleared fields, hunted dragons and reshaped the earth itself at their whim. To many across Arathor and to some on its ruling council, this seemed at best a too-easy path and at worst an abuse of a sacred power. Confronting the wizards took the Empire of Arathor over the brink of civil war as the magocrats carved out their own...

Ansirem Runeweaver thLevel Wizardth Level Archmage

Male Human CR 18 Medium humanoid (human) HD 18d4+18, hp 63 Init +2 Spd 30 ft. AC 12, touch 12, flat-footed 10 Base Atk +8 Grp +8 Atk +8 melee (1d6, staff) or +10 ranged touch (spell) Full Atk+8 +3 melee (1d6, staff) or+10 ranged touch (spell) SA spells, arcane fire, arcane reach, mastery of elements, spell power SQ contingency, spell-like ability (teleport 2 day) AL LN SV Fort +6, Ref +9, Will +13 Str 10, Dex 14, Con 13, Int 25, Wis 12, Cha 11. Languages Spoken Common, Dwarven, Thalassian....

Class Features

Weapon and Armor Proficiency Dark apothecaries are proficient with all simple weapons. Spellcasting A dark apothecary continues to grow in magical ability as his studies progress. When a character gains 2nd level as a dark apothecary and at every other level thereafter, the character gains new spells per day as if he had also gained a level in whatever arcane spellcasting class he belonged to before entering the prestige class. The spells available to the dark apothecary are those of the...

Silverpine Forest

Major Settlements Ambermill (2,000), Pyrewood Village (560). As I approached Silverpine Forest from the Hillsbrad Foothills, to the forest's southeast, I encountered a small cabin. An old man approached me from the cabin. He had wild gray hair and his back was bent so that he was almost as short as I, but he moved with a quickness and fluidity that belied his ancient frame. He introduced himself as Halmish, and, after I told him my intention, he spoke of Silverpine Forest Yeh don' wanna go into...

Area Entrance EL

Read the following when the heroes move within sight of the ruins. Gaval Moch squats in a depression in the spongy forest ground. The castle may once have been impressive but is now a ruined hulk. Turrets and battlements have fallen away, and masonry blocks lie scattered on the ground like children's toys. The second story is missing its roof in most places, and its walls have crumbled. The ground floor looks in better condition, possibly repaired recently. One large, solitary tower still...

Adventures

Westfall needs to be saved from the Brotherhood, and I would encourage anyone with a strong sense of justice and honor to take this region back for the Alliance. Spies Like Us The Alliance hears of the underground fortress in the Dead Mines and hires the PCs to infiltrate the fortress and bring back a report on the Brotherhood's numbers, its weaponry, and the fortress's layout. The thick white snow clumped together into a slushy soup. It clung to his boots and the bottom half of his legs,...