Arcane Missiles

This is another excellent spell for both solo and group play. It requires an investment of 5 talent points for maximum efficiency - Improved Arcane Missiles makes this spell uninterruptible when cast, making it able to be cast while under attack. There a few things that should be known about Arcane Missiles. Firstly, it has a high mana cost, and isn't as efficient at dealing damage as some other spells. However, when combined with the Clearcasting effect, also available through talents, it is a great source of damage. Secondly, each damage tick can crit, unlike other DoTs. This is also one of the best spells to cast in instance groups, because it spreads the damage over time, causing less agro, and the agro can further be reduced through talents.

Rank

Level

Mana Cost

Description

1

8

85

Launches Arcane Missiles at the enemy, causing 25 to 26 Arcane damage each second for 3 sec.

2

16

140

Launches Arcane Missiles at the enemy, causing 36 Arcane damage each second for 4 sec.

3

24

235

Launches Arcane Missiles at the enemy, causing 56 Arcane damage each second for 5 sec.

4

32

320

Launches Arcane Missiles at the enemy, causing 84 to 85 Arcane damage each second for 5 sec.

5

40

410

Launches Arcane Missiles at the enemy, causing 115 Arcane damage each second for 5 sec.

6

48

500

Launches Arcane Missiles at the enemy, causing 151 Arcane damage each second for 5 sec.

7

56

595

Launches Arcane Missiles at the enemy, causing 192 Arcane damage each second for 5 sec.

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