There is only one rank of this spell, but it is one of the most useful spells available, and should be on your hotbar as soon as you get it at level 24. Timely counterspells are essential in PvP if you want to win against any class that can heal, and also against mages. To use it effectively, you need to know your opposition's abilities. Priests can cast 1.5 second heals, which need precise timing to interrupt. Shamans have a similar heal, but they also have a talent which allows their next heal to be instant cast (which druids also have), in which case Counterspell won't help, unless you have Improved Counterspell (it's called Nature's Swiftness). If they can cast Nature's Swiftness before you can Counterspell them, they will be able to heal themselves before you can kill them (unless they left the heal very late). Improved Counterspell is taken in just about every talent build. It's an essential part of the arsenal and is much more effective than regular Counterspell.

In PvE situations, it's often used to pull mobs who cast ranged spells. A mage often pulls with sheep, and then Counterspells the caster, so they will run at the group. Casters do the most damage, and should be taken down first. Drawing the mob to the group with Counterspell makes that a lot easier.



Mana Cost





Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 10 sec. Generates a high amount of threat.




Silences the target for 4 seconds. (This is with 2/2 Improved Counterspell).

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