Presence of Mind

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This is an awesome talent that adds some great versatility to a PvP mage. The main downfall of some of the huge damage spells that the mage has access to is their cast time, which is where Presence of Mind comes in. This is especially useful with the big damage spells from the Fire tree, for getting an instant burst of damage. Against a single target, use this + Pyroblast for a great damage opener, or use in combination with Flamestrike against a group for easier AoEing.

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

Arcane Mind (Requires 1 point in Arcane Resilience.)

This isn't a bad talent, and for those heading deep into the Arcane tree, it can be worthwhile. This is the only other talent on the tier with Presence of Mind, and is often take in combination with that spell. For mages, mana is equal to damage, so the more the more damage we can do.

Increases your maximum Mana by 2%.

Increases your maximum Mana by 4%.

Increases your maximum Mana by 6%.

Increases your maximum Mana by 8%.

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Rank mana we have,

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Arcane Instability (Requires 1 point in Presence of Mind.)

This is an excellent talent. Critical chance is very hard to acquire on items, and 100 INT is equal to 1% crit. The bonus to damage, while small, also helps. This is also required to access arcane power, but is a worthy talent in it's own right.

Increases your spell damage and critical strike chance by 1%. Increases your spell damage and critical strike chance by 2%. Increases your spell damage and critical strike chance by 3%.

Arcane Power (Requires 3 points in Arcane Instability.)

This is an excellent talent, of best use in PvP situations, especially in 1v1. 35% is a significant increase in damage, and assuming you have enough damage to kill your target, you should always activate this before going in against anyone. There are two common builds for PvP, which basically boil down to Arcane Power and Presence of Mind vs Combustion (from the fire tree). I think Arcane Power is a stronger talent than combustion, and is of more use in more situations.

When activated, your spells deal 35% more damage while costing 35% more mana to cast. This effect lasts 15 seconds.

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