Holy Lighr

Conjuration (Healing) Level Pal 4, Priest 4, Argent Dawn Templar 4 Components V, S Casting Time 1 standard action Range Medium (100 ft. + 10 ft. level) Target One creature Duration Instantaneous Saving Throw Will half (harmless) see text Spell Resistance Yes (harmless) see text You call a beam of Holy Light from the heavens, healing the wounds of a distant ally. The affected creature recovers 3d8 points of damage, +1 point per caster level (maximum +15). Since undead are powered by negative...

PoRtable Head

Description Portable heads are compact repositories of knowledge. Though a portable head can have any outward appearance, tinkers with capricious senses of humor usually build them in the form of the heads of various creatures (and often in the form of their own heads). Operation All portable heads know at least one language, in order to understand spoken commands. The most common portable heads are those with a second language installed in order to act as translators. After being activated,...

Light Scope

Description This small device comes with clamps to fit on top of any firearm. Operation When activated (a DC 15 Use Technological Device check that takes a move action), the device shoots a tiny, focused beam of light down the barrel. When the dot hits the target, the target is within sights. The scope gives the user +2 circumstance bonus on attack rolls. The light is only detectable by the target if it hits her eyes, or if someone nearby notices it with a DC 15 Spot check. It takes 1 round to...

Mojo continued

Lesser Healing Mojo A potion created with this mojo, in addition to its normal effects, also heals the imbiber for 1d6 hit points. This mojo cannot be added to potions or brews that already heal damage. Price +40 gp DC +5. Unkala Mojo The unkala mojo is mixed with strange minerals that permeate the brew, making it textured drinking it is like drinking quicksand. However, this causes the effects of the potion or brew to remain for much longer, doubling the normal duration of the potion or brew....

Wondrous Items

Anything that doesn't belong in the other groups is right here. These items can be any size, any shape, and of varying powers. Some look mundane while others are outright surprising. Anyone can carry a wondrous item unless the description says otherwise. Activation Usually use activated or command word, but details vary from item to item. Special Qualities Roll d . An 01 result indicates the wondrous item is intelligent, 02-31 indicates that something (a design, inscription or the like)...

Rteps Workshop Sawblade of the Moon

Description This item is usually found in a stack of goblin circular saws. Few people are able to tell the difference the sawblade of the moon glows a slight blue in total darkness. Otherwise it looks like a circular saw found in many goblin devices. Power When the user says a command word, the saw blade glows a bright blue. When thrown, it acts like a moonglaive created with the moonglaive spell. Faint conjuration CL 1st Craft Wondrous Item, moonglaive Price 1,800 gp Cost 900 gp + 72 XP Weight...

Pitcher of Revenge

Description Although a friendly and easygoing people, innkeepers do have their quick-tempered representatives. An angry bartender created this brown clay pitcher after one too many mages talked down to her. She keeps it under the counter for special occasions. Power Once per day, liquid placed in this pitcher can become imbued with magic, if the user utters a command word. Upon drinking one cup of the liquid the drinker

Creating Wondrous Items

To create a wondrous item, a character usually needs some sort of equipment or tools to work on the item. She also needs a supply of materials, the most obvious being the item itself or the pieces of the item to be assembled. The cost for the materials is subsumed in the cost for creating the item. Wondrous item costs are difficult to formularize. Refer to Table 4-24 Estimating Magic Item Gold Piece Values and use the item prices in the item descriptions as a guideline. Creating an item costs...

Ircane Spells as Runes

Inscribers learn, through the exploration of the runic mysteries, to cast certain arcanist spells as runes. This change has the following effects on such spells The spell must be empowered into a rune, as runes are. The inscriber does this by creating spontaneous, scribed or permanent runes (see Chapter 2 Enchantments, Runes and Brews, The Runic Art, for details). The spell's components change. Runes do not have verbal components, and have somatic components only if the original spell had them....

Info

Of the tiger Of the monkey Of the wolf Of the bear Of the boar Of the whale Moderate conjuration and transmutation CL 13th Craft Magic Arms and Armor, bear's endurance, bull's strength, cat's grace, owl's wisdom, summon monster or summon nature's ally I Price 34,812 gp Cost 17,562 gp + 1,380 XP Description These rounded hammers produce a calming white glow. Originally crafted by followers of the Light, they are formidable weapons in their own right, but become even more effective in the hands...

Helm Enchantments

An enchanter can apply these enchantments to any item that occupies the head slot, such as a helm, cap or hat. Lesser Intellect (150 EP) The wearer gains a +1 bonus to Intellect. Lesser Spirit (150 EP) The wearer gains a +1 bonus to Spirit. Lesser Will (200 EP) The wearer gains a +1 bonus on Will saves. Awareness (300 EP) The wearer gains a +2 bonus on Spot and Search checks. Prerequisite One other helm enchantment. Intellect (400 EP) The wearer gains a +2 bonus to Intellect. Prerequisite...

Breastplate of Valor

Powers This +2 breastplate provides its wearer with spell resistance 13. The craftsmanship of this armor is superb, and those who wear battlegear of valor have gained a reputation throughout the world. As the flagship piece, the breastplate of valor provides its wearer a +5 circumstance bonus on Diplomacy and Intimidate checks. Strong Abjuration and faint transmutation CL 15th Craft Magic Arms and Armor, spell resistance, creator must have 5 ranks in the Diplomacy and Intimidate skills Price...

Hydraulic

Description This powerful tech-mod turns a suit of plated armor into a potential powerhouse for the warrior within it. Usually built to accommodate a phlogiston furnace, hydraulic armor uses mechanical advantage and unique engineering principles to augment the strength of the wearer. Powers A suit of hydraulic armor gives the wearer a +4 enhancement bonus to Strength. In addition, pistons and metal bearings increase the wearer's maneuverability wearing the armor does not slow him, the armor's...

TRap ThumpeR

Description Pressure plates, razor traps and needles in locks are all rapid routes to a quick demise or at least substantial personal injury. When stealth isn't an issue and time is abundant, the trap thumper is the best way to check a hallway, door or lock to trigger any countermeasures left for the unwary. The trap thumper resembles a spring-loaded, 3-foot-tall heavy leather bag with two short feet. The device also has an armature probe for checking locks. Operation Winding the trap thumper...

LavendeR Gate

Description There is a small, dense grove of lavender that sprang up near a moonwell in Kalimdor, and the local night elves discovered that the herb had soaked in some of the well's energy. The lavender became easy to imbue with divine spells, and the elves sent small pots of lavender out with their traveling allies. Power The character who carries the lavender gate is able to transport herself through the plant to another lavender plant as if using the spell transport via plants. As the plant...

MagisceRs

Description A common wizard's tool in Azeroth, the magister's rod is a thin, blackened staff of metal with a small disk at its tip. The mage's personal signet is etched on the disk in runes that flare whenever the bearer employs its powers. Powers These rods allow the wielder to regain a used spell slot. The spell slot is available just as if it had not been used. The spell must be of a particular level, depending on the rod. Copper rods regain 1st -level slots, silver rods recall 2nd-level...

Wand Special Abilities

Almost all wands do nothing but hold 50 charges of a single spell. Dalrendus Spellfizzle, the gnomish craftsman known for adding amusing quirks to his magic items, referred to wands as fifty scrolls crammed into a stick. He was fond of creating wands with additional abilities, just to surprise those who expected to see nothing more than another glorified spell-stick. The practice has since spread to other craftsmen. The list below presents new powers that can be added to wands. A given wand can...

Phylactery of Faithfulness

Description This item is a small box containing religious scripture affixed to a leather cord and tied around the forehead. Commonly used by night elves and members of the Silver Hand, use of this item has started to spread through the Horde faithful. Power The wearer is aware of any action that would adversely affect her alignment and her standing with her faith, including magical effects. This helps her solve ethical problems, allowing her to gain information prior to taking the action or...

G A H E

Holy Light Cures 3d8 damage +1 level (max +15) at range or damages undead. 5th-Level Argent Dawn Templar Spells Addar's Invulnerable Shield Gain +9 AC and SR 10 + level. Arcane Explosion Deals 1d6+1 force damage level (max 15d6+15) to creatures within 20 ft. 6th-Level Argent Dawn Templar Spells Firebolt, Greater Firebolt deals 1d8 fire damage level (max 20d8), plus 8 damage each round for 4 rounds stuns Large and smaller creatures. Holy Fire Deals 1d6 holy damage level (max 15d6), plus 8 damage...

Wow Coldrage Dagger Action Price

Powers A coldrage dagger is a +4 numbing and raging dagger that provides its wielder with cold resistance 10. Strong evocation CL 14th Craft Magic Arms and Armor, cone of cold, rage Price 84,302 gp Cost 42,302 gp + 3,360 XP Description This fearsome weapon is a huge, serrated axe with cruel-looking spikes jutting out from the top and back of the blade. Originally designed for orc champions, weapons of this sort have recently been found in the hands of tauren heroes, as well as members of the...

Magic Twists as ears Turn

Arcanists and healers weave spells that scour the battlefield. Tinkers craft rifles, bombs and clockwork poultry to decimate their enemies. More Magic & Mayhem brims with magic and technology steeped in the Warcrafc setting. Heroes hardwire new weapons, research arcane secrets, and call forth mighty creatures to smash their foes. Based on the best-selling World of Warcrafc computer game, More Magic & Mayhem contains a wealth of new spells, feats, classes, magic items and technology. New...

Nikkles Fabulous Silken Cloth

Description There are no official records of a mage of Dalaran by the name of Nikkle. Many mages deny her existence because she used magic for an unthinkable reason She had fun with it. She had no desire to use magic for offense or even defense she preferred to delight children with her skills. She had the skill to make powerful magic items, and still used them only as an act. As she was drummed out of Dalaran before the Scourge came, no one knows where she is. All that's left of her...

Robe of Bones

Description Making its first appearance during the war with the Scourge, This black robe appears unremarkable until the wearer puts it on at that point he notices it is adorned with small figures embroidered in silver depicting undead creatures. Only the wearer can see the embroidery and recognize the creatures for what they are. The Lich King owns several of these robes, and the Forsaken pay top coin for them. Power The wearer can detach the figures, one per round. Detaching a figure causes it...

Shielding Pattern

Site In the mountains near Grim Batol can be found the Great Bulwarks, a series of interlocking peaks with an incredibly high metal ore content. The ley line pattern of this area makes them utterly impassable all things, from lava flows to storms to travelers must pass around the Great Bulwarks, for they cannot pass through or over them. Attunement You can generate a protective ward around yourself as a supernatural ability. You gain a resistance bonus equal to your caster level on your next...

Voltaic Coil

Description Using power to create elemental forces is one of the fundamental strengths of technology. Voltaic coil weapons represent the theory of harnessed elemental energy put into practice. A voltaic coil weapon generates a massive electrical discharge. Powers A voltaic coil weapon deals an additional + 1d6 points of electricity damage. Thanks to the inclusion of adjustable controls, the voltaic weapon is capable of much more. As a standard action, the wielder can expend charges in order to...

Chaos Generators

Thought at first to be magical, as it can sometimes mimic the effects of arcane magic, chaos energy is purely mechanical in nature. A small box contains magnets, several differing kinds of metal, steam energy and a tiny golden core that vibrates at a high frequency when powered. This bizarre mix creates strange results. The chaos energy that is generated needs to be funneled to power a device, else it begins to break down the generator itself. If a generator builds up too much energy, it...

CiRclet of FoReveR

Description Made of white gold, the circlet is a setting for a clear crystal about the size of a fingertip. The crystal is spherical and transparent. The inside of the circlet is ringed by tiny barbs that pierce the skin for 1d4-1 points of damage (minimum damage is 1) every time someone puts it on. Power Every day a character wears the circlet, he takes 1d4 points of damage. The damage cannot be healed until the circlet is removed. All damage the circlet deals is stored in the stone, which...

G A M C

Description This weapon is jagged and barbed. Powers When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This energy deals an extra +2d6 points of damage to the opponent and 1d6 points of damage to the wielder. Only melee weapons can be vicious. Moderate necromancy CL 9th Craft Magic Arms and Armor, enervation Price +1 bonus. Description A faint hum and a violet aura play around the edges of this weapon's blade....

M

Powers When a brainlash is first attached, no immediate effect occurs. Over the course of the next day, the wrapping slowly enhances its wearer's Intellect by tapping his life force. At the conclusion of the 24-hour period, the bearer receives a +6 enhancement bonus to his Intellect, but takes a -4 penalty to his Stamina. Once in this state, the brainlash cannot be removed easily. The wearer must will it to deactivate its power, returning the enhanced mental power to its normal place over the...

Dark Rune Master Warcraft

Undead Guard

Welcome to More Magic & Mayhem This book contains loads of new magic and technological material for your World of Warcraft The Roleplaying Game campaign. This book is broken down into the following chapters This chapter presents three new magic-related rule sets. Any character with the right headspace and skill selection can learn to create potent alchemical concoctions from rare herbs and other plants. These brews are not magical, but their effects are reminiscent of magic they heal damage,...

Manacle of Command

Description This iron manacle was first developed by Pantak, a slightly insane wizard in the employ of the Scarlet Crusade. He split two manacles apart and poured arcane magic into them. They darkened considerably, turning nearly black. This item is still in use in Lordaeron, and has spread to arcane magic users elsewhere in the world through goblin trade routes many of the goblins using the manacles themselves. Power Once the user places a manacle on a target's wrist, the target must obey a...

Rown of the DReadloRd

Description This dark crown is made of ebony decorated with sharpened pieces of broken bones. Reddish, bloodlike splotches adorn the surface, which pulses against the wearer's head. The demons created these crowns to aid the Scourge, giving them to highranking leaders. Power If a non-evil creature attempts to wear one of these crowns, the sharp tips bend and pierce the skin, dealing 1d6 points of damage each round. The damage ignores all resistances. If worn by an evil creature, the crown...

G A N C

Runemaster can use detect magic at will, though this effect only detects runes of a level equal to or lower than the runes that he can cast. The runemaster gains a +2 bonus on Spot checks to notice runes of a higher level. Runic Dispelling (Ex) At 3rd level, the runemaster may infuse another rune with some of his own power, overloading its empowerment and destroying it. He must make a Spellcraft check (DC 10 + level of the rune). If this check succeeds, he may touch the rune, expend a rune slot...

Tqh

Sacrificing fist of justice (a 7th-level paladin class feature) and divine health (a 3rd-level paladin class feature). A healer Argent Dawn Templar could purchase the same ability by sacrificing a greater domain (a 10th-level healer class feature). Banishing Strike (Su) Once per day, the Argent Dawn Templar may declare a banishing strike against an undead or demon with a normal melee attack. On a successful hit, the target must make a Will save (DC 10 + templar's level + templar's Spirit...

Maje Spells

Conjure Mana Water, Lesser Conjures water that restores a 1st-level spell slot. Dampen Magic Decreases the effect of damaging and healing spells on the subject -1 point level (max -15). Firebolt, Lesser Firebolt deals 1d4 fire damage level (max 10d4), plus 1 damage each round for 4 rounds stuns Small and smaller creatures. Conjure Mana Jade Gem stores a spell of up to 2nd level. Scorch Deals 5d8 fire damage +3 level (max +30). 4th-Level Mage Spells Amplify Magic Increases the effect of damaging...

Sorrow

Description First crafted by an artificer whose name has been lost to the ages, this slender truesilver rod is sturdy and constantly weeps salty water. Powers Once per day, the wielder may cast a crushing despair* spell (DC 17). In addition, the rod functions as a + 1 light mace. Moderate divination CL 9th Craft Rod, crushing despair* Price 7,400 gp. Philosophers have written books about the connection between experiencing spells and the compulsion to capture them on paper. Scrolls, spells...

Beast Pattern

Site The Vale of Beasts is a small clearing in the midst of Ashenvale Forest. In this place, the flows of magic work strangely on animals and monsters, causing those creatures to congregate peacefully. The nearby night elves call this the Congress of Beasts and have learned to avoid it, for they discovered that the co-existence of the beasts there does not extend to humanoids. Attunement You may make a full attack when you charge a foe. 0 Mark of the Cat Subject gains a +5 bonus on next...

Zecker Devices

Brymidaine Zecker was one of the most powerful mages of his generation, or so the stories go. Scribes recorded his adventures in tale and song, determined to make the already impressive mage a legend, and they succeeded admirably. It was only when Zecker vanished mysteriously from the Shady Rest Inn that an innkeeper unveiled his secret He was not a mage after all, but one of the world's finest tinkers. He had fooled the world in believing that his amazing inventions were magical in nature.

Wareness Pattern

Site The pattern of Awareness is drawn from the top of Mount Farview, in the Stonetalon mountain range. The strange configuration of this mountain is such that those standing at or near the peak can see much further, the echoes of the surrounding peaks amplify all sounds, and the winds carry even the slightest scent to every nose. Attunement If you use a rune from this pattern on I. f yourself, multiply the duration by 10. 0 Mark of Lesser Vision Subject gains low-light vision. y ) 1 Mark of...

Gnomish CopteR

Description The first tiny flying machines were built by the gnomes of Khaz Modan, who proved their worth to the Alliance by using their copters to scout far behind enemy lines. Thought unarmed, fragile and temperamental, gnomish copters remain some of the fastest and most maneuverable machines in the skies. Operation Vehicle Proficiency (air vehicles) to use and DC 20 Use Technological Device checks to operate. Starting a gnomish copter takes 3 minutes. Fuel The gnomish copter uses 1 vial of...

Undead DislocatoR

Description Created by a gnome who watched his family slaughtered by the Scourge, this crossbow has a small box attached to the bottom of it, connected to a coil of wires that in turn connect to bolts in a quiver. Instead of sharpened tips, the bolts have a rounded tip with a sticky substance on the ends. Operation When the user makes a successful ranged touch attack, the bolt adheres to the target. The wielder can then activate the wires as a free action (requiring a DC 20 Use Technological...

Sulfuron Hammer

Description Ragnaros wields a massive weapon named Sulfuras. It is far too massive for most mortals to even dream of wielding, even if they could somehow defeat the elemental Firelord. However, fanatical followers of Raqgnaros found a way to craft hammers in its image. Each requires an eye of Sulfuras, and these lesser weapons are known as sulfuron hammers. A sulfuron hammer appears to be a smaller version of Sulfuras. It is a spiked, flaming red warhammer. The hammer is crafted entirely from...

PoRtable Hole

Description A portable hole is a circle of cloth woven from the silk of spider in Ashenvale influenced by the proximity of the moonwells. Strands of ether and starlight strengthen the silk. Secret groups of high elves and humans venture into the forest to harvest the silk. Power Opened fully, the cloth creates a circle 6 feet in diameter, but it can fold small enough to appear as a handkerchief. When spread upon any surface, it causes an extra dimensional space 10 feet deep to come into being....

ZeckeRs FiRestaff

Description The signature item of the mage Zecker was his staff Zecker's Staff of the Elements. Six feet of polished wood bound in silver and gems, the staff could shoot a jet of flame on command and just as quickly snuff out a roaring campfire. It could release a bolt of lightning or a peal of thunder. It allowed Zecker to walk through air as though clouds were stone. The iron globe set next to the blade at the tip of the staff could glow as brightly as a star, shedding warmth and light, or it...

ZeckeRs Cloak of MiRRoRs

Description Some people do not let the memory of Zecker die indeed, they claim he still lives and still creates. Although this cloak has no real connection with him, its intricate design is reminiscent of his talented hands. Skeptics claim that the cloak isn't as ingenious as his other inventions, but the believers say he doesn't have the same workshop that he did in the past, and he works with the materials he has. Operation Woven entirely of two-toned metal wires thinner than silk and highly...

G A M E

A poisoned creature suffers no additional effects from the poison, and any temporary poison effects are ended, but instantaneous effects are not reversed (such as hit point damage, temporary ability damage, or effects that don't go away on their own). Mark of Regeneration Transmutation Level Restoration 9 Components S, M F Empowerment Time 1 standard action Range Close (25 ft. + 5 ft. 2 levels) Target One creature Duration 1 round level Saving Throw Fortitude negates (harmless) Spell Resistance...

Phlogiston CollectoR

Description The first samples of phlogiston were collected in the labs of dwarven tinkers in Khaz Modan when dwarves used a vacuum pump to collect the superheated air over a kettle of molten iron. In the years since, the process has been much refined, leading to the development of the phlogiston collector. This wagon-sized machine has a large intake valve to pull air into a reserve over a glowing crucible. Once the device separates and purifies the phlogiston, it bubbles it into a mixture of...

MagisteRs Robes

Powers The wearer of magister's robes is continually affected as though by a frost armor spell. In addition, she no longer takes damage from arcane missiles. Instead, arcane missiles fired at her seem to strike an invisible shield that absorbs all damage. Finally, the wearer may cast clairaudience clairvoyance and invisibility each once per day. Faint abjuration, conjuration, divination, and illusion CL 5 th Craft Wondrous Item, clairaudience clairvoyance, frost armor, invisibility, caster...

Helm of Unde RwateR Action

Description This helm looks like a globe of metal with lenses built into the face. The metal is light and usually etched with tiny bubbles and fish. It fits entirely over the head to sit lightly on the shoulders. Since the discovery of the naga, this helm has been more in demand by those determined to root out the naga's strongholds. Power The wearer of this helm can see underwater. The lenses allow the wearer to see five times farther than water and light conditions would allow for normal...

Technological Device Listings

Every device is listed in alphabetical order by name, followed by a detailed description, much like the magic items. A statistics block follows the description. Statistics include Armor Class AC hardness HR hit points hp Size weight in pounds top speed Spd in miles per hour, with maneuverability rating noted in parentheses cargo capacity Cargo number of crew members needed Crew market value Price in gold pieces item creation DC Craft DC and Malfunction Rating MR . For weapons, the statistics...

Steam Armor Equipment

Most steam armor is more than just a collection of furnaces, armor plates and technological gizmos. A cunning steam warrior makes the most of his steam armor, adding components to it to increase its capabilities and its potential in battle. This means a variety of mounted equipment, weapons, integrated technological systems and other inventions. There are three types of steam armor equipment weapons, shields and systems. Weapons deal damage. Shields are methods of defense. Systems are...

Neevils Portable Custard Machine

Description Although maintaining his firm belief that technology and magic should not mix, the goblin inventor never seemed to be without this odd contraption. This box with a volume of about 2 cubic feet holds a jug of custard that flows from a crystal spout. Neevil claimed there was nothing magical about it, but those luckily enough to taste the lemony custard claim it was too good to be mundane. Power Upon eating 1 cup of this delicious treat, a character feels light on her feet and gains a...

Wounded WaRRioR Whiskey

Description While beer is treasured in pandaren culture, whiskey is revered. It represents health and good fortitude and even luck. Pandaren brewmaster philosophy says that the best whiskey can make a pandaren strong enough to face an army. This particular vintage has amazing healing properties, plus causes the wounded warrior to become as strong as a lion after drinking. Power The smooth taste of this whiskey is the least of its benefits. Each swig heals 1d4 points of damage. Drinking 4 swigs...

Image Projector

Description The few elven tinkers prefer a streamlined, artistic approach to the profession over the common explosive glee that they see the dwarves, goblins and gnomes experience. One of these inventions causes others to laugh at the elves' vanity, but it proves quite useful in battle. Operation The image projector uses two boxes with lights and a painted image on a lens. The boxes are pointed at each other and are controlled by remote. When the tinker hits a switch, the lights turn on and the

Gauntlets of Ogre Power

Description These gauntlets are made of tough leather and have iron studs running along the back of the hands and fingers. Smart goblin crafters make them look as beaten-up as possible, knowing that orcs and tauren prefer the well-worn look. Some are treated with bull's blood, which adds no magic ability but makes them look tougher. Power The gauntlets of ogre power grant the wearer great strength, adding a 2 enhancement bonus to her Strength score. The wearer must wear both gauntlets for the...

Goggles of Translation

Description Of goblin origin, these goggles came to be when a merchant grew frustrated with how the language barrier stood in the way of business transactions. The goggles are made from thin slices of sapphire held in a brass and leather frame. Power Putting on these glasses allows the user to read any language as if he had cast the spell comprehend languages. In addition, he can cast identify once per day. Both lenses must be worn and intact for the magic to be effective. Faint divination CL...

Shadowcraft Armor

This arcane armor was generated by the Ravenholdt Assassin League's most highly-respected master craftsmen and is worn by the league's most elite, lethal agents. Description This set is fashioned from black leather, imbued to capture all light that shines upon it. Even in direct sunlight the set appears shadowy and subdued. The wearer often appears insubstantial and gives viewers an eerie feeling. The set's leather comes from the hides of disparate animals, such as tiger's hide to form the...

Restoration Pattern

Site In the Valley of Dulvarinn, found in the Moonglade, the herbs and plants have a variety of incredible uses, from nigh-indestructible thread to healing balms. It is from the ley line pattern in this valley that the Restoration pattern is derived. Attunement You gain a 4 bonus on saves against poisons and diseases. Additionally, you heal ability damage at double the normal rate. 0 Mark of Lesser Restoration Ends dazes and dazzled conditions. 1 Mark of Vigor Removes fatigue or alleviates...

KhadgaRs Pipe of Insight

Description The innovative archmage Khadgar created the first of these pipes while studying with acolytes in Dalaran. Though the pipe of insight can look like any pipe, it is most often made with a stem of gnarled wood and a deep bowl made of yellowed bone. Sometimes the bowl has mystical lettering or runes carved into it. Power When a character smokes this pipe, regardless of the tobacco, it emits a cloud of fluorescent smoke that spreads around the user in a 25-foot radius. Everyone who...

Mechanical Squirrel

Description The placard outside Moli Regnana's shop in Ratchet says Familiars for the Rest of Us Moli invented the mechanical squirrel when she was feeling rather lonely one night, trying to program a pet to be utterly faithful to her. The painfully cute and perky steam-powered result made her instantly rich, as everyone wanted one of these adorable, clanking familiars. At first the squirrels merely followed the user, following a beacon that attached to the user's leg but customers began asking...

Hd

Lingering Aura A demon aura lingers after its original source is destroyed. If sense demon is cast and directed at such a location, the spell indicates an aura strength of dim even weaker than a faint aura . How long the aura lingers at this dim level depends on its original power 1d6 rounds 1 d6 minutes 1d6 x 10 minutes 1d6 days Each round, you can turn to sense demons in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead or 3 feet...

G A H C

The enchanter's class the key ability for each Int , Concentration Sta , Craft Script Int , Knowledge arcana Spt , Speak Language, and descriptions. See World of Warcraft Skills for skill descriptions. skills and are Appraise Int , Decipher Int , Profession Spellcraft Int . RPG, Chapter 5 Weapon and Armor Proficiency An enchanter gains no additional weapon or armor proficiencies. Spell Slots per Day Every time the enchanter gains a level beyond 1st, he gains new spells slots per day as if he...

Metamagic Rods

Description These metal-tipped rods are composed of colored glass the color depends on the type laced with traces of iron. When used, they whisper in some ancient, arcane tongue a nether whisper that's audible even to non-spellcasters. Powers Metamagic rods hold the essence of a metamagic feat but do not change the spell slot of the altered spell. All the rods described here are use-activated but casting spells in a threatened area still draws an attack of opportunity, and spontaneous spells...

Medivhs Hammer

Description This is a dainty hammer that looks like it would be at home in a tinker's workshop. It seems tiny in any hand but that of a Small humanoid, and is made of silver. It weighs less than a pound and can easily slip into a pocket. Power It is unlikely Medivh ever owned anything like this, but that's not why it bears his name. When a character uses this tiny hammer on a magic item, it dispels all magic on it and renders the item useless. Once used, the hammer turns black and cannot be...

Tiy

Conjuration Healing Level Druid 3, Priest 3 Components V, S Casting Time 1 standard action Range Touch Target Living creature touched Duration 1 round level Saving Throw Fortitude negates harmless Spell Resistance Yes harmless This spell creates numerous enchanted leaves, which manifest and press against the subject's wounds, stopping its bleeding and gradually regenerating its health. The subject regains 2d4 1 hit points per round. This spell does not restore severed body parts or ruined...

Types of Concoctions

There are four kinds of products created through the use of true alchemy as these heightened forms of alchemy are called . Draughts Draughts are mixtures that allow the imbiber to recover something that has been depleted. Draughts include healing mixtures, mana tinctures and a small variety of other substances. Draughts work immediately they do not have a duration. However, draughts are difficult on the constitutions of those who drink them, and cannot be consumed more than once an hour....

Lchemical Concoctions

Lchemical concoctions follow the normal Craft rules for creating items. Each also requires an alchemy feat see Chapter 1 Spell Slingers and Gear Grinders, for these feats. Remember that bonuses from philters and alchemical oils don't stack with any other bonuses. Alchemical products are loosely grouped into four levels of complexity or difficulty to create in ascending order, they are Journeyman, Expert, Artisan and Master products. There is a corresponding alchemy feat for each level of...

Gzz

A suit of steam armor has eleven potential locations where it can incorporate equipment slots head, back 2 slots , left arm, left hand, right arm, right hand, shoulders, left leg, right leg, and boots. No suit of steam armor actually uses all eleven slots, and every suit of steam armor uses a different combination of slots. A character can move an empty slot from one location to another with 1 hour of work and a DC 25 Craft technological device check. Each suit of steam armor includes two...

Mirror of Mental Prowess

Description It is rumored that one of these mirrors hung in Medivh's study during his descent into damnation and madness. Such a warning doesn't stop the more ambitious arcanists from attempting to create one themselves. The mirror resembles a normal looking glass, 5 feet tall by 2 feet wide. Power If the user knows the proper command words, he can use several powers. He can read the thoughts even if in a foreign language of any person reflected in the mirror, as long as the owner is within 25...

Many Hands Gloves

Description Tinker technology has brought Azeroth smaller and smaller devices, making powerful gadgets that fit in the palm of the hand. In the effort to make things ever smaller, the many-hands gloves were invented. Operation The gloves have large finger holes, allowing the wearer's fingers to shift around inside, moving different pressure spots. Three tiny, mechanical arms extend from each finger, powered by a small device that wraps around the wrist and supports the glove. The use of two...

Miscellaneous Alchemical Equipment

Alchemy Kit This is a small bag filled with the tools for creating alchemical mixtures while in the field or away from a lab. It includes space for a dozen vials. An alchemy kit is required when creating expert- or artisan-level alchemical items. Alchemy Kit, Masterwork As the alchemy kit, but it grants a 2 circumstance bonus on Craft alchemy checks. Vial Bandolier The vial bandolier holds up to 20 vials for potions and alchemical mixtures, allowing such vials to be drawn but not consumed as a...

Powering Tech Mod Devices

The majority of complex tech-mods rely on a power source in order to activate and maintain their abilities. The most common power source is a phlogiston furnace, a bulky, steam-powered assembly that is worn like a backpack, or built onto a larger device as an add-on or upgrade. Phlogiston furnaces typically connect to a tech-mod item through an armored cable that acts as a conduit between the phlogiston furnace and the item itself. Another type of device used to power tech-mod devices is called...

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Abjuration Level Mage 2, Necromancer 3 Components V, S Casting Time 1 standard action Range Touch Target Creature touched Duration 1 min. level D Saving Throw Will negates Spell Resistance Yes Dampen magic creates an aura around the subject that absorbs part of the effects of all healing and damaging spells. If a spell that cures or deals damage is cast on the subject, the amount of damage it deals or cures decreases by -1 point per caster level maximum 15 points . For example, if a firebolt...

How to Build Em Crafting Tech Mod Items

Building a tech-mod into an item requires that the creator have the Craft Tech-Mod feat see Chapter 1 Spell Slingers and Gear Grinders, Feats not just any tinker can slap a mod onto an item. Unlike creating full technological devices, creating tech-mods does not involve Craft technological device checks instead, the process works much like creating magic items see Chapter 4 So Shiny . Tech-mods are tricky devices, and their creators require more dedication and discipline than the creators of...

Grimoire of Souls

Description This book is bound in dusty black leather and is protected by a thick brass buckle sealed with a mixture of blood and wax. A barely noticeable DC 20 Listen check humming sound emanates from the spine. Power Despite the name, the book does not entrap souls. Instead, the pages are inscribed with mystical images and words that strengthen and toughen the reader's soul power that extends to the body as well. Anyone studying the arcane diagrams and runes for a full day finds himself...

Sixitem bonus

The wearer gains the following bonuses when all six items from the battlegear of valor set are worn at the same time. 3 resistance bonus on saving throws. The enhancement bonus of the breastplate improves to 4. A magical force protects vital areas more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25 chance that the critical hit or sneak attack is negated and damage is instead rolled normally. When the set's wearer successfully strikes a critical hit, the...

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Evocation Good Level Priest 6, Argent Dawn Templar 6 Components V, S Casting Time 1 standard action Range Medium 100 ft. 10 ft. level Target One creature Duration Instantaneous Saving Throw Reflex half see below Spell Resistance Yes You call upon the Light to incinerate your target, creating a bolt of divine energy in your hand and hurling it at the target with unerring accuracy. The bolt deals 1d6 points of damage per level maximum 15d6 , plus an additional 8 points of damage per round for the...