Description: Autostilts are mechanical devices that strap to the feet and lower legs of the wearer, with cables snaking to a control unit that hangs from his belt.

Operation: Use of the buttons (a DC 10 Use Technological Device check) on the control unit has the following effects:

Buttons 1 and 2: Pressing the first button on the control unit raises the wearer atop the stilts to a maximum height of 60 feet at a rate of 10 feet per round, while allowing him to stop rising at any time. Pressing the second button lowers him at the same rate. Moving while the stilts are extended requires a Balance check (DC 5 + 3 for each 10 feet of stilt extension).

Button 3: Pressing the third button extends the stilts to a 20-foot length nearly instantaneously, and then retracts them just as quickly. This function allows for prodigious leaps — the character may make a Jump check with a +15 circumstance bonus, and a maximum distance that is capped by the character's height +20 feet. When this function is used, the autostilts may not be used again for 10 minutes while steam pressure rebuilds inside the pistons.

A character's movement speed is halved when wearing autostilts.

Fuel: Autostilts use 1 vial of liquid phlogiston every 3 hours of operation; each jump counts as one hour of operation for these purposes.

HR 3; 5 hp; Size Tiny; Weight 20 lb.; MR 2; TS 9; Craft DC 17; Price 480 gp.


MR Cost


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