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ConjuRe TDana Ruôy

Jij] ConflagRace

Evocation [Fire] Level: Warlock 7 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One creature under the effects of an immolate spell Duration: Instantaneous Saving Throw: None Spell Resistance: Yes

Conflagrate causes any immolate spell (lesser immolate, immolate or greater immolate) already cast on the target to explode with intensity, blasting the target for 15d6 points of fire damage. If the target is not currently under the effect of an immolate spell, this spell has no effect. Casting conflagrate ends the immolate spell. You do not need to have cast the immolate spell in order to end it using conflagrate (someone else can have cast it).

Conjuration (Creation) Level: Mage 9

This spell functions like conjure mana citrine, except that the ruby stores a spell of up to 8th level.

ConjuRe TDana (JJaceR

ConjuRe TDana CicRine

Conjuration (Creation) Level: Mage 6 Components: V, S Casting Time: 1 round Range: 0 ft. Effect: One gemstone Duration: Instantaneous (see below) Saving Throw: None Spell Resistance: No

This spell creates an enchanted citrine that is capable of storing a single spell of up to 5 th level. You may store any spell you know of up to 5 th level in the gem by simply casting the spell while holding the gem. The enchanted stone lasts until the next time you fall asleep, or for 24 hours, whichever comes first. Breaking the stone, which can be done by squeezing it in the hand while muttering a single command word that you designate at the time you create the stone, releases the spell. Only you can activate the stone to release the spell stored inside. The stored spell functions exactly as if you had cast it normally, but

Conjuration (Creation) Level: Mage 5 Components: V, S, M Casting Time: 1 standard action Range: 0 ft.

Effect: One flask of water Duration: 1 minute/level Saving Throw: None Spell Resistance: No

This spell fills an empty flask with clear water. If any spellcaster consumes this water, it restores one spell slot of up to 4th level (drinker's choice).

Arcane Focus: An empty flask.

ConjuRe TDana (JJaceR, CjReaceR

Conjuration (Creation) Level: Mage 8

This spell functions like conjure mana water, except that it restores a spell slot of up to 7th level.

ConjuRe TDana (JJaceR, LesseR

Conjuration (Creation) Level: Mage 2

This spell functions like conjure mana water, except that it restores a spell slot of up to 1st level.

ConsecRacion

Evocation [Good] Level: Paladin 3 Components: V, S Casting Time: 1 standard action Range: 15 ft.

Area: 15-ft.-radius emanation centered on you Duration: 1 round/level Saving Throw: None

Spell Resistance: Yes

You call upon the power of the Holy Light to purify the area surrounding you with divine fire, dealing 2d6 points of holy damage to evil creatures within the area. The burning light lingers for 1 round per caster level, dealing 2d6 points of holy damage to all evil creatures in the area of effect each round. The spell's area of effect does not move with you.

CoRRuprion

CReace FiResrone

Necromancy [Evil] Level: Warlock 1 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One creature Duration: 5 rounds Saving Throw: Fortitude negates Spell Resistance: Yes

Shadows collect around the target, freezing it with the power of darkness and sapping away the essence of its life. The target takes 1d4 points of fel damage each round; and as its essence is stripped away, the target takes a -1 penalty on saving throws.

Conjuration (Creation) Level: Warlock 3 Components: V, S Casting Time: 1 standard action Range: 0 ft. Effect: One gemstone Duration: 1 min./level

You create a burning gemstone in your open hand, which lends the power of fire to your melee weapon. While you hold the firestone in your hand, all your melee attacks deal +2d6 points of additional fire damage. The stone is small enough for you to hold it while holding another object in the same hand. While the firestone can be moved, dropped or handed to someone else, it functions only for you.

CReace Spellsrone

Conjuration (Creation) Level: Warlock 4 Components: V, S Casting Time: 1 standard action Range: Oft.

Effect: One gemstone Duration: 1 min./level

You create an enchanted gemstone in your open palm, which increases the potency of all spells you cast while the gemstone is in your possession. While you hold the spellstone in your hand, you have a 5% chance to critically succeed with each spell you cast. (A natural 20 roll on a d2o is a 5% chance.) If you do so, the variable numeric portion of the spell's effect (such as damage or healing) doubles. If the spell does not have a variable numeric component, the spellstone has no effect on it. If the spell already has a critical chance (it is a ray or touch-range spell, for example), the spellstone increases the spell's threat range by 1. The stone is small enough for you to hold it while holding another object in the same hand. While the spellstone can be moved, dropped or handed to someone else, it functions only for you.

CRushing DespaiR

Enchantment (Compulsion) [Mind-Affecting]

Level: Necromancer 4, Warlock 4 Components: V, S, M Casting Time: 1 standard action Range: 30 ft. Area: Cone-shaped burst Duration: 1 min./level Saving Throw: Will negates Spell Resistance: Yes

An invisible cone of despair causes great sadness in the targets. Each affected creature takes a -2 penalty on attack rolls, saving throws, ability checks, skill checks and weapon damage rolls. Material Component: A vial of tears.

CuRse of rhe Clemenrs

Necromancy Level: Warlock 5 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One creature Duration: 1 round/level Saving Throw: Will negates Spell Resistance: Yes

This spell curses the target with incredible vulnerability to cold, electricity and fire; the target gains vulnerability to each of those energy types, which means it takes double damage from cold, electricity and fire, even on a successful save. Dispel magic and greater dispel magic have no effect on this spell, but break enchantment, limited wish, miracle, remove curse and wish can remove it.

CuRse of Recklessness

Necromancy Level: Warlock 3 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One creature Duration: 1 round/level Saving Throw: Will negates Spell Resistance: Yes

You curse your target with terrible rage, making it incapable of precise actions. The target gains a +2 morale bonus to Strength, but takes a -6 penalty to Agility. Dispel magic and greater dispel magic have no effect on this spell, but break enchantment, limited wish, miracle, remove curse and wish can remove it.

CuRse of Shadoaj

Necromancy Level: Necromancer 4, Warlock 5 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One creature Duration: 1 round/level Saving Throw: Will negates Spell Resistance: Yes

This spell curses the target with incredible vulnerability to arcane and shadow magic. The subject takes double damage from force damage, and from spells with the fel or evil descriptor, even on a successful save. Dispel magic and greater dispel magic have no effect on this spell, but break enchantment, limited wish, miracle, remove curse and wish can remove it.

CuRse of Tongues

Necromancy Level: Warlock 4 Components: V, S, M Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One creature Duration: Permanent Saving Throw: Will negates Spell Resistance: Yes

You steal the target's voice with a curse, replacing it with the voice of a terrible demon. The subject's new voice only speaks in the Eredar tongue, regardless of any other spells or effects on the target. This spell prevents the target from using any spell with verbal components. Dispel magic and greater dispel magic have no effect on this spell, but break enchantment, limited wish, miracle, remove curse and wish can remove it.

Arcane Focus: A piece of the horn of a felguard or doomguard.

CuRse of Undearh

Necromancy [Evil] Level: Necromancer 5

This spell functions exactly like taint of undeath, except that the curse is far more powerful. First, this spell causes the target to take damage from both positive and negative energy, such as both cure and inflict spells. Second, remove curse or break enchantment can only remove this spell if the caster's level is lower than that of the caster attempting to remove it. Wish and miracle spells still remove curse of undeath regardless of caster level.

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