Holy FiRe

Evocation [Good] Level: Priest 6, Argent Dawn Templar 6 Components: V, S Casting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./level) Target: One creature Duration: Instantaneous Saving Throw: Reflex half (see below) Spell Resistance: Yes

You call upon the Light to incinerate your target, creating a bolt of divine energy in your hand and hurling it at the target with unerring accuracy. The bolt deals 1d6 points of damage per level (maximum 15d6), plus an additional 8 points of damage per round for the next four rounds. Half the damage this spell deals is fire, the other half is holy. If the target succeeds at its Reflex save, it takes half damage from the initial bolt and do not take the additional damage over time. Undead and demonic creatures take double damage from this spell.

Holy Lighr, LesseR

Conjuration (Healing) Level: Pal 2, Priest 2, Argent Dawn Templar 2

This spell functions like holy light, except that it cures 1d8 points of damage +1 point per level (maximum +5).

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