G A N C

runemaster can use detect magic at will, though this effect only detects runes of a level equal to or lower than the runes that he can cast. The runemaster gains a +2 bonus on Spot checks to notice runes of a higher level.

Runic Dispelling (Ex): At 3rd level, the runemaster may infuse another rune with some of his own power, overloading its empowerment and destroying it. He must make a Spellcraft check (DC 10 + level of the rune). If this check succeeds, he may touch the rune, expend a rune slot of at least equal level, and make a caster level check (DC = 11 + the level of the caster who created the rune). Dispelling a rune in this way is a standard action that provokes attacks of opportunity. The rune itself remains behind, unless it was spontaneously scribed, and can be empowered again.

Rune Feat: At 5th level and every 5 levels thereafter (10th, 15th and 20th), the runemaster gets a bonus feat chosen from the rune feats later in this chapter. He must meet all the prerequisites for his bonus feat.

Additional Pattern: At 6th, 12th and 18th level, the runemaster gains Additional Pattern as a bonus feat.

Runic Attunement: At 8th and 16th level, the runemaster gains Runic Attunement as a bonus feat.

Tauren Runemaster Starting Package

Armor: None.

Weapons: Unarmed (1d6 nonlethal, crit x2, bludgeoning) Horns (1d8, crit x2, piercing) Sling (1d4, crit x2, range 50 ft., 0 lb., bludgeoning). Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Check

Skill Ranks Ability Armor

Balance 4

Agy —

Craft 4

Int —

Decipher Script 4

Int —

Jump 4

Str —

Knowledge (arcana) 4

Int —

Profession 4

Spt —

Search 4

Int —

Spellcraft 4

Int —

Survival 4

Spt —

Spot 4

Spt —

Feat: Improved Initiative. Simple Rune: Rune of flowing water. Gear: Traveler's outfit, backpack with one week's worth of rations, flint and tinder, bedroll. Funds: 1d4 x 10 gp.

Prestige GASSES

This section presents four new prestige classes for your WoW RPG character: the Argent Dawn Templar, enchanter, ley walker and steamwarrior. (Prestige classes are explained in Chapter 4: Prestige Classes of the WoW

RPG core book.) Remember that taking levels in a prestige class never imposes an experience point penalty for multiclassing.

Description: Argent Dawn Templars, often called simply templars, are devoted followers of the Holy Light who have chosen to cast away the traditions of the past to find the best ways possible to fight the growing forces of darkness in the world. Like paladins, Argent Dawn Templars often oppose demons and undead, but templars learn to use the Holy Light to strike against other forms of evil with equal potency.

To aid in the seemingly impossible struggles against the Scourge and the Burning Legion, the templars study all forms of combat; and they find powerful and unique uses for the Holy Light. These unique abilities carry a price, however: As an Argent Dawn Templar delves deeper into studies of the Light, she abandons her old teachings and connections to the world. Many templars sacrifice much of their wealth in their continuing battle against the forces of darkness in the world, but the greatest are more greatly transformed: Former paladins cast off their plate armor or even abandon their old powers in favor of the new secrets they uncover. Some observers claim that the eldest templars require such sacrifices from their disciples; others believe that the secrets these knights discover somehow drives them away from their former lives and powers.

Those few who know of the Argent Dawn Templars speak of strange and mysterious rituals the knights perform in search of new and greater powers. While a few of the Church of the Holy Light's most traditional paladins and priests condemn this unusual behavior, none can dispute the templars' effectiveness. Rumors abound of knights powerful enough to shield themselves from any form of harm, or to banish a servant of the Burning Legion from Azeroth in a single strike.

Argent Dawn Templars in the World: All Argent Dawn Templars are members of the Argent Dawn, a unaffiliated organization that combats the Scourge, the

Burning Legion, and the Twilight's Hammer, as well as other sources of corruption. The majority of Argent Dawn Templars are paladins, although some healers also take up the templar's mantle. While the Argent Dawn itself allows all races in its ranks, typically only humans, Ironforge dwarves and high elves become templars.

Argent Dawn Templars see their organization as a small, silver light shining in the darkness of the world around them. Templars see corruption in their homes and many other organizations, including the Knights of the Silver Hand. While the templars see paladins as allies and vice versa, templars feel that the Silver Hand overemphasizes tradition and order over general goodness and the other values of the Light. Templars are virtually unknown in the world as a whole, although the Argent Dawn itself is widespread. The few templars form a close-knit and elite group, often serving as leaders for groups of paladins and priests without revealing their unusual paths.

Requirements

Race: Any.

Alignment: Any good.

Affiliation: Any, but usually Alliance.

Base Attack Bonus: +7.

Skills: Diplomacy 10 ranks, Knowledge (religion) 9 ranks, Knowledge (arcana) 5 ranks.

Feats: Magic Energy Control.

Spellcasting: Ability to cast 2nd-level divine spells.

Special: High-ranking Argent Dawn Templars initiate all new members, typically after the aspirant completes a difficult quest or achieves a considerable goal. The Argent Dawn's leaders study and train potentials carefully before they accept them into this elite section of the Argent Dawn.

Class Skills

The Argent Dawn Templar's class skills (and the key ability for each skill) are Concentration (Sta), Craft (Int), Craft (trade skill) (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Spt), Knowledge (arcana) (Int), Knowledge (military tactics) (Int), Knowledge (nobility and royalty) (Int), Knowledge (the planes), Knowledge (religion) (Int), Profession (Spt), Profession (military commander) (Spt), Ride (Agy), Sense Motive (Spt), Spellcraft (Int), and Survival (Spt). See World of Warcraft RPG, Chapter 5: Skills for skill descriptions.

Skill Points at Each Level: 2 + Int modifier.

Class Features

Weapon and Armor Proficiency:

An Argent Dawn Templars gains no additional weapon or armor proficiencies.

Spell Slots per Day: Every time the Argent Dawn Templar gains a level beyond 1st, she gains new spell slots per day as if she had also gained a level in the divine spellcasting class in which she could cast 2nd-level spells before she added the Argent Dawn Templar level. She does not gain any other benefit a character of that class would have gained. If she had more than one divine spellcasting class in which she could cast 2nd-level divine spells before she became an Argent Dawn Templar, she must decide to which class she adds each level of Argent Dawn Templar for the purpose of determining spell slots per day.

Holy Mastery: An Argent Dawn Templar gains the opportunity to select a special ability from among those described below. Purchasing many of these abilities requires the permanent sacrifice of class features or armor proficiencies totaling a certain level. Each armor proficiency sacrificed (heavy, medium or light) counts as a lst-level class feature for this purpose. The templar does not need to sacrifice armor proficiencies in order; she could, for example, sacrifice Armor Proficiency (light), then Armor Proficiency (heavy), and retain proficiency in medium armor. Once the character sacrifices such proficiency, she cannot regain it by any means (by multiclassing or by taking fe£ |

0 0

Post a comment