Target: One creature/round Duration: 1 round/level Saving Throw: None Spell Resistance: Yes
A ghostly, red snake head sprouts from the ground and spits fireballs at enemy creatures within 30 feet. The totem makes one ranged touch attack per round. You designate the totem's target as a free action each round. The totem has the Precise Shot feat, and its attack bonus is equal to your base attack bonus + your Spirit modifier. Each fireball deals 1d6 points of fire damage per caster level (maximum 20d6).
Enchantment (Compulsion) [Mind-Affecting] Level: Priest 4 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft. +10 ft./level) Area: 20-ft.-radius spread
Duration: 1 min/level Saving Throw: Will negates Spell Resistance: Yes
This spell calms creatures, preventing them from taking any violent actions. Creatures under the effect of this spell still maintain their opinions about you and other creatures, they simply cannot attack in any way (this includes casting spells). If a subject takes damage while under the effects of mind soothe, the spell ends for that subject.
Enchantment [Mind-Affecting] Level: Priest 5 Components: V, S Casting Time: 1 immediate action Range: Close (25 ft. + 5 ft./2 levels) Target: One creature Duration: Instantaneous Saving Throw: Will negates Spell Resistance: Yes
You momentarily invade the mind of your target and rend and tear at it, dealing 1d4 points of damage per level (maximum 10d4). In addition, the target takes a -2 circumstance penalty on attack rolls, saves and skill checks for 1d4 rounds due to immense pain.
Enchan tme nt [ Mind-Affec ting ] Level: Priest 7 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One creature Duration: 3 rounds Saving Throw: Will negates Spell Resistance: Yes
A burning line of brilliant energy streaks from your hand toward your target's head, striking the creature and causing immense pain. It takes 7d6 points of damage immediately; the target takes another 7d6 points of damage each round and its movement rate is halved for the duration of the spell.
Divination Level: Priest 2 Components: V, S Casting Time: 1 minute Range: Medium (100 ft. + 10 ft./level) Duration: Concentration, up to 1 min./level Saving Throw: Will negates (harmless) Spell Resistance: Yes
You enter the subject's mind, granting you a copy of the subject's vision while you concentrate, for up to 1 minute per level. While seeing through the subject's eyes, you see exactly what it does, regardless of your own perceptual spells or abilities. For example, if you have cast true seeing and use mind vision, you cannot see invisible creatures unless your subject has the ability to detect invisible creatures as well. This spell grants access only to the subject's sense of sight, no other senses. The subject is able to see and function normally while you share its sight. While under the effects of this spell, the subject feels a presence inside its mind, which manifests as the feeling that it is being watched. Beyond that, the subject has no specific knowledge of how the spell is affecting it.
While seeing through the subject's eyes, you cannot see through your own. You are blind to your surroundings.
/ I PooieR UJoRd: FoRcicude
/ I PooieR UJoRd: FoRcicude
Transmutation Level: Priest 4 Components: V, S Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: 1 min./level Saving Throw:Will negates (harmless) Spell Resistance: Yes
The subject is blessed with greatly increased vitality and endurance. The spell grants the subject a +6 enhancement bonus to Stamina, which adds the usual benefits to hit points, Fortitude saves, Stamina checks and so forth.
Hit points gained by a temporary increase in Stamina score are not temporary hit points. They go away when the subject's Stamina drops back to normal. They are not lost first as temporary hit points are.
Necromancy [Fear, Mind-Affecting] Level: Priest 3 Components: V, S Casting Time: 1 standard action Range: 20 ft. Area: 20-ft.-radius spread Duration: 1d4 rounds Saving Throw: Will partial Spell Resistance: Yes
You let out a magically enhanced scream, terrifying 1d4 nearby opponents. You choose which creatures are affected. Affected creatures are frightened for 1d4 rounds. If a target successfully makes a Will save, it is shaken for 1 round instead.
Evocation [Fire] Level: Mage 8, Argent Dawn Templar 8 Components: V, S
Casting Time: Up to 1 round/level; see below
Target: One creature
Duration: See text
Saving Throw: Reflex half
Spell Resistance: Yes
While many mages are proficient at the creation of a firebolt, few have mastered fire magic to the point where they can continue to charge energy into a spell. As you cast pyroblast, you may concentrate for up to 1 round per caster level before choosing a target and releasing the annihilating sphere of magma. Pyroblast deals 17d8 points of fire damage if released on the round you cast it; but for each round you concentrate, the damage increases by +2 points per caster level. If you fail a Concentration check to maintain concentration on the spell (because you take damage, for instance, the spell releases in an uncontrollable blast, dealing 17d8 points of fire damage to you and everything within 10 feet.
For example, ifArcaisme, a 19th-level mage, concentrated on casting pyroblast for 3 rounds before finally releasing it at the target, the spell would deal a massive 17d8 + 114 points of fire damage (2 x 19 x 3 = 114).
Transmutation Level: Druid 2 Components: V, S Casting Time: 1 standard action Range: Touch
Target: One willing animal of Small, Medium, Large or Huge size Duration: 1 hour/level (D) Saving Throw: None Spell Resistance: No
This spell functions like reduce person, except that it affects a single willing animal. Reduce the damage dealt by the animal's natural attacks as appropriate for its new size (see WoW RPG, Chapter 9: Weapons and Armor, Table 9-1: Tiny and Large Weapon Damage).
Transmutation Level: Arcanist 1 Components: V, S, M Casting Time: 1 round Range: Close (25 ft. + 5 ft./2 levels) Target: One humanoid creature Duration: 1 min./level (D) Saving Throw: Fortitude negates Spell Resistance: Yes
This spell causes instant diminution of a humanoid creature, halving its height, length and width and dividing its weight by 8. This decrease changes the creature's size category to the next smaller one. The target gains a +2 size bonus to Agility, a -2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and to AC due to its reduced size.
A Small humanoid creature whose size decreases to Tiny has a space of 2-1/2 feet and a natural reach of 0 feet (meaning that it must enter an opponent's square to attack). A Large humanoid creature whose size decreases to Medium has a space of 5 feet and a natural reach of 5 feet. This spell doesn't change the target's speed.
All equipment worn or carried by a creature is similarly reduced by the spell.
Melee and projectile weapons deal less damage. Other magical properties are not affected by this spell. Any reduced item that leaves the reduced creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them).
Multiple magical effects that reduce size do not stack.
Reduce person can be made permanent with a permanency spell (minimum caster level 9th, 500 XP).
Material Component: A pinch of powdered iron.
Reduce PeRson, TDass
Transmutation Level: Arcanist 4
Target: One humanoid creature/level, no two of which can be more than 30 ft. apart
This spell functions like reduce person, except that it affects multiple creatures.
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