sacrificing fist of justice (a 7th-level paladin class feature) and divine health (a 3rd-level paladin class feature). A healer/Argent Dawn Templar could purchase the same ability by sacrificing a greater domain (a 10th-level healer class feature).

Banishing Strike (Su): Once per day, the Argent Dawn Templar may declare a banishing strike against an undead or demon with a normal melee attack. On a successful hit, the target must make a Will save (DC 10 + templar's level + templar's Spirit modifier) or be banished instantly from Azeroth to the Twisting Nether. If the templar misses with her banishing strike, the strike has no effect but is still used up for that day. Learning this ability requires the sacrifice of a total of 6 levels of class features or armor proficiencies. The templar may take this feature more than once; each time she takes it, she can use banishing strike one additional time per day.

Blessed Revelation: Learning this ability gives the Argent Dawn Templar one spell slot per day of one level greater than the highest level she could previously cast. The templar's Spirit bonus grants her extra spells of this level normally. For example, a 14th-level paladin/2nd-level Argent Dawn Templar with 18 Spirit would gain one 5th-level spell slot, since she previously was able to cast spells of up to 4th level; she gains no bonus spell slots — her Spirit score is not high enough. If the templar is already able to cast 9th-level spells, this ability grants her an additional 9th-level spell slot.

Learning this feature requires the permanent loss of -2 points of Stamina. The character may gain a distinguishing mark to represent this loss, as determined by the Game Master (GM). Examples of distinctive marks are runic tattoos, glowing eyes (usually a metallic color), or the loss of all hair on the body. The templar can take this feature more than once.

Divine Shield (Su): The Argent Dawn Templar can create a barrier of holy power around herself once per week as a free action. This effect makes the templar invulnerable to hit point and ability damage, disease, energy drain, paralysis, poison, and all other offensive spells and effects for 3 rounds. Using divine shield expends all the templar's remaining spell slots. The templar can use this feature even if she has no spell slots left. Learning this feature requires the sacrifice of a total of 4 levels of class abilities or armor proficiencies.

Holy Power (Ex): This ability increases the Argent Dawn Templar's effective caster level by +1 for the purposes of determining level-dependent spell variables, such as damage or range, and caster level checks. In addition, the templar's effective level increases by +1 for the holy strike ability (see below). Learning this ability requires the sacrifice of any armor proficiency or class feature of 1st level or above. The templar may take this feature more than once, and its effects stack.

Holy Shock (Su): The Argent Dawn Templar gains the ability to change divine spell energy into holy lightning, manifesting it as a blast of silvery light. The bolt is a ranged touch attack with long range (400 feet + 40 feet/ level of Argent Dawn Templar) that deals 1d6 points of holy damage per level of the spell slot used to create the effect, +1d6 per Argent Dawn Templar level. Using holy shock is a standard action that does not provoke an attack of opportunity. Learning this ability requires the sacrifice of a total of 10 levels of class features or armor proficiencies.

Sacred Spells (Ex): The Argent Dawn Templar's studies of the Holy Light allow her to adapt any offensive spell

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