Description: Glue mines are bladders of sticky adhesive. Glue mines are typically sold in units of 6, packed in boxes filled with straw to prevent them from exploding prematurely.
Operation: When thrown or stepped upon, glue mines burst and spread glue over a 10-foot square area. Anyone in the area when a bladder explodes must attempt a DC 15 Reflex save. If this save succeeds, the creature is entangled, but not prevented from moving, though moving is more difficult than normal while entangled (see below). If the save fails, the creature is entangled and cannot move from its space, but can break loose by taking a full-round action to make a DC 15 Strength check. Once loose the creature remains entangled but may move across the glue slowly. Each round devoted to moving allows the creature to make a new Strength check. The creature moves 5 feet for every full 5 points by which the check result exceeds 10.
HR 0; 1 hp; Size Fine; Weight 1/2 lb.; MR 1; TS 7; Craft DC 15; Price 85 gp (contains 6).
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