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Reneaj

Conjuration (Healing) Level: Druid 3, Priest 3 Components: V, S Casting Time: 1 standard action Range: Touch

Target: Living creature touched Duration: 1 round/level Saving Throw: Fortitude negates (harmless) Spell Resistance: Yes (harmless)

This spell creates numerous enchanted leaves, which manifest and press against the subject's wounds, stopping its bleeding and gradually regenerating its health. The subject regains 2d4+1 hit points per round. This spell does not restore severed body parts or ruined organs.

Resistance Torem of the target with the destination clearly visible on the other side. The target simply needs to touch the portal to pass through.

Focus: Any object that belongs to the target. This focus is not required if you know the subject's name.

Conjuration [Totem] Level: Shaman/Witch Doctor 7 Components: V, S Casting Time: 1 standard action Range: 20 ft.

Area: 20-ft.-radius emanation centered on the totem Duration: 1 round/level Saving Throw: Fortitude negates (harmless) Spell Resistance: Yes (harmless)

The totem creates a protective aura around all allies in the area of effect, shielding these allies from a damage type of your choice. When you cast the spell, you choose to make the totem protect you and your allies from acid, cold, electricity, fire force, or sonic damage. All allies within the area gain resistance 30 against the selected energy type.

Rirual of Summoning

B^jEl SaRias CRoain of Diviniry

Transmutation Level: Argent Dawn Templar 7 Components: V, S Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: 1 min./level Saving Throw: Will negates (harmless) Spell Resistance: Yes

A glowing halo of light appears above the subject's head, giving off light equivalent to a torch. Great resolve bolsters the subject, and it gains immunity to fear effects and a +4 morale bonus on saving throws against all other mind-affecting effects. In addition, the spell grants the subject a +6 enhancement bonus to Spirit and Charisma, and all the usual benefits from increases to these statistics. Healers (and other spellcasters who rely on Spirit or Charisma) do not gain bonus spells from these increased statistics, but their spells' DCs do increase.

ScoRch

Conjuration (Teleportation) Level: Warlock 5 Components: V, S, F Casting Time: 1 minute Range: Unlimited Target: One willing creature Duration: Instantaneous

You and two other allies create a portal to summon a third ally to your location. The two allies with you must simply concentrate and hold your hands to form a circle with you, and do not need to cast the spell themselves or possess any spellcasting ability. If any of the three characters involved in the spell break concentration, the spell fails.

You designate the target by speaking his name or placing an object the target once owned (for at least a week) in the center of the circle. The target can be anywhere on the same plane. A portal appears in front

Evocation [Fire] Level: Mage 3, Argent Dawn Templar 3 Components: V, S Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: One creature Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: Yes

A line of searing lava shoots forth from your open palm toward a single target. The blast deals 5d8 points of fire damage, +3 points per caster level (maximum +30).

Seal of Command

Transmutation [Seal] Level: Pal 4 Components: V, S Casting Time: 1 move action Range: Personal Target: You

Duration: 5 rounds or until discharged

In a moment of desperation, you call upon the power of the Light to imbue your blade with devastating power. Your eyes take on a silver glow, and your weapon is bathed

by a similar aura of argent light. On your next successful attack with the weapon, the holy aura enveloping it springs to life and blasts the target with sacred power, dealing and additional +1d8 points of holy damage per 2 caster levels (maximum 10d8). After one such hit, the spell ends.

Seal of FuRy

Transmutation [Mind-Affecting, Seal] Level: Pal 3 Components: V, S Casting Time: 1 move action Range: Personal Target: You Duration: 5 rounds

Saving Throw: None; Will negates (see text)

Your attacks burn your enemies with painful bursts of divine light, dealing no actual damage, but attracting their attention. Each time you strike an opponent in melee combat, it must make a Will save or attack you at its next opportunity.

Seal of juscice

Transmutation [Seal] Level: Pal 3 Components: V, S Casting Time: 1 move action Range: Personal Target: You Duration: 5 rounds

Saving Throw: None; Fortitude negates (see text) Spell Resistance: Yes (see text)

Seal of justice allows you to strike your enemies with incredible force, dealing no additional damage, but potentially stunning your targets. Each time you strike a creature in melee, it must make a Fortitude save or be stunned for 1 round.

Seal of Lighr

Transmutation [Seal] Level: Pal 2 Components: V, S Casting Time: 1 move action Range: Personal Target: You Duration: 5 rounds

While under the effects of this seal, the Holy Light heals your wounds as you deal damage to your foes. Each time you strike an opponent in melee, you regain 1d4+1 hit points.

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