Holy Lighr

Conjuration (Healing) Level: Pal 4, Priest 4, Argent Dawn Templar 4 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One creature Duration: Instantaneous Saving Throw: Will half (harmless); see text Spell Resistance: Yes (harmless); see text

You call a beam of Holy Light from the heavens, healing the wounds of a distant ally. The affected creature recovers 3d8 points of damage, +1 point per caster level (maximum +15).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

Closing your eyes, you gather an immense amount of heavenly energy inside your body, and then will it to burst out in a disintegrating dawn. The release of power deals 1d6 points of holy damage per caster level (maximum 20d6) to enemies, and heals your allies for 1d6 points of damage per caster level (maximum 20d6). Evil creatures damaged by the spell must also make a Reflex save or be permanently blinded. This spell is terribly taxing; after casting it, you are fatigued for 1 hour.

HuRRicane

Evocation [Air] Level: Druid 6 Components: V, S Casting Time: 1 standard action Range: 30 ft.

Area: All creatures within a 30-ft.-radius spread centered on you Duration: 1 round/level Saving Throw: Fortitude partial Spell Resistance: Yes

This spell creates a localized hurricane around you, pummeling nearby creatures with fierce, electrically-charged winds. All creatures in the area take 2d6 points of bludgeoning damage, 2d6 points of electricity damage, and are chilled for 1 round. A successful Fortitude save halves the damage and negates the chilling effect. Creatures remaining in the area of effect must make saving throws each round to avoid the spell's effects. The windstorm damages unattended objects as well as creatures.

Ice BaRRieR

Holy Dova

Evocation [Good] Level: Priest 9, Argent Dawn Templar 9 Components: V, S Casting Time: 1 standard action Range: 30 ft.

Area: All creatures within a 30-ft.-radius burst centered on you

Duration: Instantaneous

Saving Throw: None; Reflex negates (see text)

Spell Resistance: Yes

This ultimate manifestation of the Holy Light combines great destructive power with the power of healing.

Conjuration (Creation) [Cold] Level: Mage 6 Components: V, S, M Casting Time: 1 standard action Range: Personal Target: You

Duration: 1 minute/level

The ice barrier spell creates an armorlike barrier that adheres to your body. The ice absorbs 5 points of damage per caster level (maximum 100 points) before shattering. While the spell is in effect, your speed is halved. Material Component: A single piece of ice of any size.

Immolare

Evocation [Fire] Level: Warlock 5 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One creature Duration: 5 rounds

0 0

Post a comment